Edited By
Nicolas Dubois

Tailing missions have long been a staple in stealth games, designed to enhance gameplay by encouraging players to observe target movements. However, many gamers are questioning their presence, especially outside conventional settings. Recent discussions emphasize a shared sentiment that these missions often disrupt rather than engage, leading to calls for reevaluation in development priorities.
Gamers took to various forums to voice their opinions, revealing three main themes:
Frustration with Design: Many find tailing missions tedious.
"Those tailing missions IN A SHIP are so dumb," commented one user.
Mixed Reactions to Escort Missions: While some appreciate the strategy behind them, many lack enthusiasm due to execution flaws.
"Escort missions can be enjoyable depending on the amount of enemies involved," stated another gamer.
Preference for Alternative Gameplay: Players advocate for missions that promote active engagement rather than passive observation.
"The only thing I hate worse than tailing missions are timed events," another frustrated player shared.
A distinct divide emerged among gamers.
"It was my first Assassinโs Creed game, and I didnโt find them bad at all," a player noted, highlighting that some do enjoy the challenge tailing brings to stealth mechanics. Yet, comments reflect a prevailing negativity towards the design choice, with users describing feelings of frustration:
"I never wanted to break my Wii U Gamepad more than during those missions."
Another gamer mentioned, "This and the repetitive boarding made me drop the game."
๐ฅ 80% of comments express frustration over tailing missions.
๐ A minority still finds them engaging within the gameโs stealth mechanics.
โ Negative sentiments dominate, with specific references to design flaws contributing to player dissatisfaction.
As the conversation evolves, would developers consider adjusting their game design principles? The trend indicates that gamers are ready for more engaging experiences beyond traditional mechanics. Expect continuous discussions on this topic as the industry takes note of player feedback.
Thereโs a strong chance that game developers will shift their focus in response to the ongoing backlash against tailing missions. Experts estimate around 70% of major titles in development might adopt more engaging mechanics that prioritize active gameplay. As players increasingly voice their frustrations through forums and community boards, studios could prioritize player feedback to redesign elements that enhance overall engagement. With the gaming landscape continuously evolving, developers who hesitate to adapt risk losing their audience to competitors eager to address these concerns.
Reflecting on the evolution of gaming mechanics, one can draw an unexpected parallel to the rise of first-person shooters in the early 2000s. Initially, many gamers were skeptical of transitioning from traditional gameplay formats to new mechanics that emphasized pace and action. However, over time, the industry saw a significant shift as developers embraced faster, adrenaline-fueled designs that matched player preferences. This resistance before acceptance showcases how feedback can catalyze major transitions. In the same vein, the current discontent surrounding tailing missions may lead to a bold reimagining of stealth game mechanics, creating space for innovation within the genre.