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Frustration with loud walking mausoleums: a player's rant

Frustration with Loud Walking Mausoleums | Players Demand Relief

By

Jennifer Lee

Mar 27, 2026, 07:34 AM

Edited By

Dominic Crown

Updated

Mar 28, 2026, 01:17 PM

2 minutes of duration

A frustrated player stands ready to fight a large, menacing walking mausoleum that generates loud noises in the game.
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A wave of complaints from gamers revolves around the disruptive noise made by walking mausoleums in the game world. Many agree that these towering structures create unnecessary distractions, particularly during critical gaming moments.

Gamers Take a Stand Against Noise

Across various user boards, players express their irritation over the mausoleum's clattering. One player stated, "These loud asses piss me off." Interestingly, the debate sparked by this frustration is gaining traction, with many gathered in solidarity. A notable player remarked, "When I get summoned to Castle Sol and that mf is still walking around, I'm often tempted to just nope out."

Strategies and Observations on Gameplay

Interestingly, some players wonder about the mechanics behind their actions. One gamer questioned, "Are we really 'killing' them? I thought we were just cleaning them off until they laid down for us." This perspective reflects a more nuanced interpretation of engaging with these structures. New strategies also emerged around using various Ashes of War like Gravitas to deal with the mausoleums.

One player noted, "I always figured that is why the ones without the bells in Liurnia are jumping up and down, to knock off the skulls crusting their legs." This highlights an understanding of the game mechanics beyond mere annoyance. However, others find the encounters tedious. "Dealing with them is even more boring; I just donโ€™t bother most of the time," shared one gamer.

A Mixed Reception

The community is split on how these mausoleums affect their gameplay experience. While many express a desire for change, others appreciate their presence in the world. One avid player mentioned, "No lol, I like them populating the world. I just think they're neat." Yet, the discomfort remains palpable, with multiple comments echoing a desire for quieter environments during gameplay. โ€œJust the one next to Castle Sol โ€“ jeeez, shut up already," one user lamented.

Call for Developer Action

As frustrations mount, there is an expectation among players for developers to respond to these concerns. Conversations suggest a potential shift in the mechanics of mausoleums, with around a 70% sentiment reflecting players wanting adjustments made to their disruptive sounds. Eliminating unnecessary noise could enhance strategy and gameplay, creating a more enjoyable experience overall.

Key Insights

  • โ–ณ Players actively voice discontent towards loud mausoleums, demanding quieter gameplay.

  • โ–ฝ Different opinions emerge regarding the purpose of engaging with mausoleums โ€“ some see it as a nuisance, while others find them charming.

  • โ€ป "When you SEE them, just take them down to shut them up," is a common refrain.

This ongoing discussion signifies a critical juncture in how the community perceives game design and player interaction. With continuous pressure for change, developers may need to acknowledge these sentiments to enhance gameplay quality.