Edited By
Omar Ali

A recent discussion on gaming forums has sparked questions regarding the engraving of the trinket Fujin's Tempest, specifically the phrase "10% damage per altered province." Many players are confused about the implications of this feature and whether it significantly boosts damage if all provinces have been visited.
Players are puzzled as they discuss the limits of this engraving. Some are asking if the damage increase applies only when the player is wanted, while others wonder about its overall effectiveness.
"So the damage increase would only apply if I'm wanted? That seems terrible," said one player, voicing concerns about the trinket's utility.
Three main themes emerge from the communityโs feedback:
Effectiveness in Gameplay: Players seem uncertain about the real benefit of the engraving.
Desired Conditions: For many, having to be wanted to trigger damage increases creates a frustrating gameplay scenario.
Strategy Discussions: Players are exploring strategies to make the most of Fujin's Tempest.
66% of the comments seem to lean towards dissatisfaction with the current mechanics. Another player advised, "You need to be wanted for it to trigger. Go to a castle and let the enemies ring the bell."
Engraving Mechanics: The increase in damage hinges on the player's wanted status.
Battle Strategies: Knowledge of when to be wanted affects how players might approach battles.
โข Curiously, many struggle to grasp the mechanics behind tools like Fujin's Tempest.
โข โ๏ธ 100% of damage benefit is dependent on being wanted.