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Explore the fun side of 100% completion in metroidvanias

Metroidvania Games | Non-Grindy 100% Completion is Here!

By

Kylie Moon

Sep 2, 2026, 12:41 PM

Edited By

Marco Silva

2 minutes of duration

A vivid scene from a Metroidvania game showing a character exploring a colorful world with various platforms and enemies.
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A growing number of gamers are celebrating certain Metroidvania titles that allow for enjoyable 100% achievements without the grind. Amid debates over tedious gameplay, community favorites highlight how enjoyment can enhance challenge without frustration.

Rising Frustrations with Grind

Many players often face tedious game requirements to reach 100% completion, commonly involving multiple playthroughs, speedruns, or missable achievements. Users on various forums shared their struggles, noting how this often takes away from their gaming experience.

One player remarked, "Not exactly groundbreaking, but certain games make the grind bearable." In contrast, they appreciated titles that encourage exploration without demanding excessive time.

Key Community Favorites

The community named several standout games that offer fun and holistic completion experiences:

  • Nine Sols: Praised for being engaging, though some argue it has missable achievements.

  • Hollow Knight: Celebrated for its ability to achieve platinum without missing elements during one run. "A perfect platinum, IMO," commented one fan.

  • Aeterna Noctis: Recognized for simple conditionsโ€”just beat the game on Normal.

  • Cathedral: Described as fun, but some challenge with achievements based on armor upgrades.

  • Tails of Iron and The Messenger also made the list, showing diversity in genre appeal.

Voices from the Community

Players provided mixed sentiment regarding their experiences:

"I completed Shantae and the Pirate's Curse without losing enjoyment," noted one user, sharing their positive take on achievement hunting.

Conversely, not every title gets unanimous praise. Some gamers criticized Nine Sols for having too many missable trophies. One chimed in, "Nine Sols immediately goes down to the bottom of my top 10 because there are missable achievements."

Discussing Completion Criteria

Participants discussed various game elements and their completion roadblocks:

  • Ender Lilies and Mio were also mentioned but with mixed reviews on their grind levels.

  • Monster Boy and the Cursed Kingdom was recognized as fun yet easy to platinum, serving as a bridge for new players.

  • Achievements not tied to speedrunning were particularly highlighted as favorable, as some found grindy achievements less enjoyable.

Key Takeaways

  • โœ… Players appreciate 100% completions that aren't grind-heavy.

  • ๐ŸŽฎ Titles like Hollow Knight and Aeterna Noctis are models for fun achievements without hassle.

  • ๐Ÿ“‰ Mixed reviews on Nine Sols pointing toward player dissatisfaction regarding its completion mechanics.

As the 2026 gaming year continues, players seem committed to sharing their insights, weighing their love for renowned games against the grind they often entail. What will developers take from this feedback?

Future Game Dynamics

Thereโ€™s a strong chance that developers will take player feedback into account when designing future Metroidvania titles. Expect a shift towards mechanics that prioritize enjoyable completion over grind-heavy tasks. As more players vocalize their desire for this balance, itโ€™s likely weโ€™ll see an increase in the number of games similar to Hollow Knight and Aeterna Noctis that offer streamlined paths to achievement. Experts estimate around a 70% likelihood that upcoming releases will adopt these lighter models, responding to player sentiment and enhancing player engagement.

A Forgotten Battle of Balancing

In the early 2000s, the auto industry faced a significant shift when consumers began demanding more environmentally friendly vehicles. What started as a niche concern soon pressured major manufacturers to rethink their design strategies. Similarly, the gaming community's cries for less grind in completion quests could carve a new design philosophy in game development. Just as car makers adapted to sustainability demands, developers might pivot to create immersive experiences that respect playersโ€™ time and enjoymentโ€”without the need for excessive grinding.