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Exploring the fun of linear game levels

A rising conversation among gamers highlights varying opinions on level design, specifically focusing on linear gameplay in recent titles. As discussions unfold, players express both nostalgia for classic styles and a desire for engaging design in contemporary gaming.

By

Zainab Ahmed

May 1, 2025, 11:50 PM

Edited By

Leo Zhang

Updated

May 2, 2025, 01:40 PM

2 minutes of duration

A gamer immersed in a colorful linear game level, focusing on the path ahead without distractions.
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Nioh and the Appeal of Level Design

With recent comments, the preference for Nioh's design continues to shine through. One player remarked, "I have put off Nioh for so long because of its level-based nature and Iโ€™m so mad I did because the levels are so well done." Many believe that the structure of Niohโ€™s levels enhances gameplay, as the commentary reveals a mix of admiration and critique towards linear storytelling.

Conversely, Khazan has faced significant backlash for lacking cohesion. One gamer stated, "The level design is okay, but thereโ€™s just nothing interesting within the levels, and 90% of them arenโ€™t fun to look at." This sentiment resonates with others who feel linearity equates to lesser quality.

Players Seeking Balance: Multiple Views on Level Structure

Amidst this heated topic, several players argue for the necessity of both linear and open-world designs. Notably, a commenter mused, "We need both. That first step into the open world in Elden Ring was once in a lifetime type feel. It can never be replicated." This highlights a growing recognition that neither approach is inherently flawed.

One player expressed, "Not every game has to be open," demonstrating a willingness to embrace diverse styles. Comments reveal a consensus that while linear levels can be enjoyable, the execution must hold up to player expectations.

Nioh 2: A Standout Amidst Mixed Reviews

Discussions also praised Nioh 2 for its intricate level design, highlighting various pathways and shortcuts that allow for rich exploration. A user emphasized, "Nioh 2 actually has great level design. I love how some levels have multiple different ways to tackle them." Still, contrasts emerge with criticisms of repetitive elements.

"The level design itself is maybe nothing groundbreaking but the atmosphere, soundtrack, and visuals go a long way,โ€ shared one enthusiastic gamer, underscoring how these factors intertwine with gameplay.

Key Insights

  • ๐ŸŽฎ Players are split on linear versus open-world preferences, with some nostalgic for classic styles.

  • ๐Ÿ”— Cohesion and engagement in mission structure significantly influence enjoyment.

  • ๐Ÿ•น๏ธ Nioh 2 receives support for varied strategies while criticisms linger on repetitiveness.

As community discussions around level design continue to evolve, developers face the challenge of balancing diverse player expectations against engaging, immersive experiences. With these debates at the forefront, one must askโ€”what design choices will define the future of gaming?