A rising conversation among gamers highlights varying opinions on level design, specifically focusing on linear gameplay in recent titles. As discussions unfold, players express both nostalgia for classic styles and a desire for engaging design in contemporary gaming.

With recent comments, the preference for Nioh's design continues to shine through. One player remarked, "I have put off Nioh for so long because of its level-based nature and Iโm so mad I did because the levels are so well done." Many believe that the structure of Niohโs levels enhances gameplay, as the commentary reveals a mix of admiration and critique towards linear storytelling.
Conversely, Khazan has faced significant backlash for lacking cohesion. One gamer stated, "The level design is okay, but thereโs just nothing interesting within the levels, and 90% of them arenโt fun to look at." This sentiment resonates with others who feel linearity equates to lesser quality.
Amidst this heated topic, several players argue for the necessity of both linear and open-world designs. Notably, a commenter mused, "We need both. That first step into the open world in Elden Ring was once in a lifetime type feel. It can never be replicated." This highlights a growing recognition that neither approach is inherently flawed.
One player expressed, "Not every game has to be open," demonstrating a willingness to embrace diverse styles. Comments reveal a consensus that while linear levels can be enjoyable, the execution must hold up to player expectations.
Discussions also praised Nioh 2 for its intricate level design, highlighting various pathways and shortcuts that allow for rich exploration. A user emphasized, "Nioh 2 actually has great level design. I love how some levels have multiple different ways to tackle them." Still, contrasts emerge with criticisms of repetitive elements.
"The level design itself is maybe nothing groundbreaking but the atmosphere, soundtrack, and visuals go a long way,โ shared one enthusiastic gamer, underscoring how these factors intertwine with gameplay.
๐ฎ Players are split on linear versus open-world preferences, with some nostalgic for classic styles.
๐ Cohesion and engagement in mission structure significantly influence enjoyment.
๐น๏ธ Nioh 2 receives support for varied strategies while criticisms linger on repetitiveness.
As community discussions around level design continue to evolve, developers face the challenge of balancing diverse player expectations against engaging, immersive experiences. With these debates at the forefront, one must askโwhat design choices will define the future of gaming?