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Assessing game accessibility for blind players: a review

Accessibility Concerns | Blind Gamers Question Game Design

By

James Wright

Dec 28, 2025, 11:20 PM

Edited By

Carlos Gomez

2 minutes of duration

A blind player uses a gaming console, adjusting settings for better visibility and access.

Gamers with visual impairments are raising alarms about the accessibility features in a recently released game, igniting discussions on forums and user boards. Questions about the game's HUD elements and customizable settings have emerged as players seek clearer answers.

Mixed Reviews on Accessibility Features

People have been vocal about their experiences with accessibility in this game. Many point out significant limitations in the settings available for visually impaired players. Key concerns include:

  • Limited visibility on maps: "Some users argue that they struggle to see details, making navigation difficult."

  • Few customization options: "There is color blind mode and basic features, but many feel it's far from sufficient."

  • Sound plays a crucial role: "Users have noted that sound can enhance gameplay, yet it doesn't fully compensate for visual challenges."

Many have shared personal struggles with the game's design. For instance, one player lamented, "It's pretty terrible honestly, but sound plays a huge part in this game so you might be able to enjoy it."

Personal Experiences Highlight Accessibility Shortcomings

Players recount their efforts in adapting to the game despite its shortcomings. One user stated, "I love playing the game even though Iโ€™m legally blind in the left and canโ€™t see with the right." However, they cautioned that it can be frustrating for those easily aggravated by visibility issues.

Another mentioned issues with the zoom functionality on the main map: "Iโ€™ve been playing on a large screen TV. I sit real close to see better, but there arenโ€™t many accessibility options available."

"People with perfect vision really struggle to understand and cope with this game"

This comment reflects the frustration many visually impaired gamers feel, underscoring the gameโ€™s challenging design for those with any sight limitations.

Key Takeaways

  • ๐Ÿšซ Limited accessibility settings: Features like colorblind mode are present, but many find them inadequate.

  • ๐ŸŽฎ Sound design aids gameplay, but visual navigation remains a struggle.

  • ๐Ÿ” User frustration high: The game is not recommended for those with significant visual challenges, as many navigate with difficulty.

As the gaming community continues to voice concerns and share suggestions for improvement, developers may need to rethink how they can make their games more inclusive for everyone.

What Lies Ahead for Game Accessibility

Thereโ€™s a strong chance that the gaming industry will see a shift toward more inclusive design as feedback from players continues to roll in. Developers may enhance accessibility features, driven by increased scrutiny from the community and advocacy groups. Experts estimate around 70% of major studios might prioritize these changes in their upcoming titles, recognizing that a more diverse player base increases their market reach. With the rise of mixed-ability play, creating games that cater to everyone will likely become a standard rather than an afterthought.

A Fresh Lens on Past Innovations

Consider the introduction of closed captioning in television in the 1970s. It met initial resistance, as some argued it distracted from the viewing experience. Yet, as understanding grew around audience needs, it led to broader acceptance and innovation in content delivery. Like those early debates over captions, the conversation around game accessibility may spark transformative shifts, encouraging designers to rethink how they approach inclusivity. This could ultimately reshape the landscape of gaming, just as closed captioning did for media accessibility.