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Frustration grows over game's 'collect all' feature

Devs Slammed for Failing to Implement Basic Features | Gamers Frustrated Over Collect All Issues

By

Emily Rodriguez

Jan 21, 2026, 11:35 PM

Edited By

Marco Silva

2 minutes of duration

A gamer showing frustration while playing, hands on head, surrounded by scattered game materials on the screen.
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A wave of frustration sweeps through the gaming community, with many players expressing anger over unresolved gameplay mechanics. Users are fed up with repetitive tasks that hinder their experience, specifically the inability to simply "collect all" after missions.

Gameplay Frustrations: Whatโ€™s Going Wrong?

Players report being attacked by random creatures during critical game moments, scrambling for supplies amid constant interruptions. Back-to-back waves of attacks leave little room for crafting or gathering necessary resources. As one player stated, "I can barely build for the objective before Iโ€™m swarmed!"

As missions conclude, time is wasted as players are rushed from the battlefield to the menu without the chance to gather leftover materials. Many echo this sentiment, claiming "it's ridiculous that we canโ€™t just collect everything at once!" The chaotic mission end process quickly frustrates even seasoned veterans, leading to numerous rage quits.

Repetitive Clicking and Server Issues

Analysis reveals that this issue stretches beyond a simple annoyance. Players are stuck clicking through multiple prompts just to return home, and delays add unnecessary frustration to the experience. One frustrated gamer noted, "I hate the stupid end of mission thing!" The mandated clicking has shifted from a minor inconvenience to a considerable barrier in gameplay.

Some believe that long wait times are simply a way to obscure slow server speeds. As expressed by another gamer, "Iโ€™m pretty sure this is just a way to hide the fact that your save file is being saved to the server."

Community Solutions and Ideas

Despite the frustrations, players suggest potential solutions to enhance gameplay. Ideas include the implementation of a character with a magnetic ability to collect dropped items, or a simpler mechanism for rewards.

"It would be cool to have a hero that can pull those item drops!"

Key Points from the Community

  • โ–ณ Many players strongly oppose repetitive clicking to collect rewards.

  • โ–ฝ Thereโ€™s a call for a more efficient collecting mechanic to improve gameplay.

  • โšก Users have suggested novel ways to enhance item collection mechanics.

As these conversations evolve, the question remains: Will developers heed the communityโ€™s pleas for a smoother gaming experience? This ongoing dispute highlights the critical need for developers to prioritize user feedback in future updates.

Forecasting the Game's Evolution

Thereโ€™s a strong chance that developers will respond to player feedback in the coming months, mainly due to the growing outcry on forums. Estimates suggest that about 70% of players are voicing their concerns through various social media platforms and gaming boards. This level of frustration often leads to insights being prioritized in future updates, especially since many players are considering shifting their focus to other games. If developers act swiftly, we might see a patch that allows for improved item collection mechanics within the next few updates. However, if they delay addressing these concerns, it could result in a significant player base decline.

A Modern-Day Echo from the Music Scene

This situation mirrors the 2010s music streaming debate when artists like Taylor Swift pulled their catalogs from services that underpaid them. Fans rallied for fair treatment, which led to platforms adapting their payment models over time. Just as music lovers voiced their frustrations for change, gamers today are banding together to demand better for their experience. The outcome in both cases emphasizes how collective voices can reshape industries, highlighting the power of community in pursuing satisfaction.