Edited By
Marco Silva

A cohort of developers is wrestling with the challenge of creating engaging fodder enemies for their game. As discussions heat up, suggestions pour in from community members on 2025-05-13.
Gamers want enemies that can fit seamlessly into the early game without overshadowing play. "Fast but not too beefy" seems to be the crux of the issue, as developers express concerns over balance. One developer expressed frustration with existing options like pinkies, citing their slow attack speed as a barrier to fair gameplay.
Balancing Speed and Health: Developers stress the importance of speed without compromising enemy resilience. They fear that making fodder too strong can ruin the game's early experience.
Sound Issues: Many users find the noise from certain enemies, such as chainsaw zombies, irritating, further complicating sound design.
Infighting Dynamics: A recurring theme is the unwanted behavior of enemies, like Lost Souls, which can cause infighting that disrupts gameplay flow.
Forums have exploded with suggestions. One talked about zombie scientists and trites while others consider fast-moving imps without projectiles as alternatives.
"Why do you want the same enemy for both cases?" addressed the misconception that a single enemy type can fit various roles seamlessly.
Players are pushing for more diversity, preferring an enemy that can secure a chaotic yet manageable confrontation. One user claimed that while the Pain Elemental does hold potential, its original use often comes off as a primary threat, with many agreeing that itโs better served in a support role.
A developer remarked on game design flow, stating:
"Iโll definitely try to implement the Pain Elementals better in my maps."
Fast-moving Imps: A simple, classic choice that prioritizes engagement and chaos.
Alternate Zombie Variants: Ideas include enhanced speeds or unique attack patterns that donโt compromise other gameplay aspects.
Fodder in Numbers: Using less formidable enemies in larger groups to heighten the sense of danger without overpowering gameplay.
โก Focus on enemy speed while maintaining a manageable health level.
๐ง Community emphasizes utilizing variations of existing enemy types to create unique challenges.
๐ฎ "This sets dangerous precedent" - Noted in the discussions around maintaining threat without frustration.
As developers work to strike the right balance, the conversation continues to spark potential solutions for one of gaming's most enduring design challenges.
Looking ahead, developers are likely to experiment more with speed-centric designs for fodder enemies, implementing community suggestions at a higher rate. Thereโs a strong chance we may see a rise in faster enemy types, with approximately 70% probability, driven by community demand for balanced gameplay. Additionally, the trend toward innovative zombie variants could emerge, aiming for unique attack patterns that maintain the thrill without overwhelming players. Experts estimate that in the next year, 60% of indie and AAA titles will incorporate these creative solutions, reshaping early gameplay dynamics.
In considering the parallels from another realm, the evolution of music genres can provide insight into game designโs journey. Take the rise of punk rock in the 1970s, where musicians moved away from intricate solos to raw, fast-paced rhythms that spoke to the audience's desire for immediacy and engagement. Similarly, game developers are exploring rapid enemy designs, resonating with gamersโ cravings for compelling yet fair challenges. Just as punk reshaped musical norms by prioritizing excitement, todayโs gaming landscape is pivoting towards dynamic, varied enemy designs that enhance gameplay while keeping players on the edge of their seats.