Edited By
Darius Kingston
A growing number of gamers from various regions, including South America (SA), Asia, and Europe, are voicing their discontent over a troubling trend in server placement. Many report being matched into games hosted on distant servers, leading to unacceptable latency and poor gameplay experiences.
One player from South America stated, "For years now thereโs like a 10% chance the game gets hosted in NA and we all play with 180ms. Thereโs no justification for this." This sentiment resonates with others in the region, emphasizing a demand for better server allocation.
Issues arenโt limited to South America. Gamers in Oceania (OCE) and Singapore also report being placed in inappropriate lobbies.
One user noted, "Happens sometimes for Singapore too, we get placed in Tokyo."
Another added, "Australia is even worse; 9 out of 10 servers are Singapore or Tokyo."
Players from Europe described bizarre matchmaking, stating, "As a EU player, I got sent on a world tour through Chicago and Saudi Arabia."
These comments indicate a common theme: players are often matched in games that are geographically distant, affecting overall performance and enjoyment.
A significant concern raised is the game's prioritization of low queue times over match integrity. While swift matchmaking is a priority, many agree that this should not come at the expense of gameplay quality. One player summed it up succinctly, saying, "They seem to prioritize low queue times over match integrity."
The dissatisfaction is palpable. Multiple gamers expressed considering quitting or taking breaks due to these server issues. As one individual declared, "Iโve quit playing for the time being because I couldnโt find a single OCE server."
๐น๏ธ Latency Concerns: Players consistently report high ping with distant servers.
๐ Prioritization Problems: Shorter queue times are often championed over quality matchmaking.
๐ Global Frustration: Players across multiple regions share similar grievances.
Overall, the matchmaking system is prompting discussions about the importance of regional integrity versus speed. This raises a crucial question: how can game developers balance these competing priorities for a better gaming experience?
As players await changes in server allocation strategies, the dialogue continues in forums and user boards, pushing for improvements that align with players' needs.
Experts estimate around a 70% chance that game developers will soon prioritize regional integrity over quick match setups following these mounting frustrations. With a substantial number of players considering leaving the game, developers are likely feeling the pressure to adapt. If the trend continues, we may see dedicated servers introduced for regions like South America, Oceania, and Europe within the next few months. Listening to community feedback can lead to changes in server geography, allowing players to enjoy smoother gameplay and enhanced interaction, which in turn could increase player retention rates tremendously.
In the 1970s, New York City faced significant public transportation strikes due to complaints about service quality and delays. Commuters felt the strain when buses and trains shifted to overcrowded and inconvenient routes. It wasn't until the city faced drastic declines in ridership that officials began prioritizing service reliability, ultimately leading to a revamped system. Just like today's gamers dealing with server issues, commuters pushed back until their voices were heard. This parallel illustrates the power of collective frustration in prompting systemic change, emphasizing that a vocal group can indeed reshape service standards.