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The game selector in shadows: understanding its purpose

Shadows Game Selector | Users Question Its Purpose

By

Jordan Miles

May 18, 2025, 09:49 AM

Edited By

Sofia Wang

3 minutes of duration

Screenshot of the game selector feature in Shadows with gameplay options displayed
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A growing number of people in the gaming community are raising eyebrows about the newly introduced game selector in Shadows. Users are questioning its necessity, especially since it appears to redirect them to already bought games on platforms like Steam. This feature, which has been in the works for years, is meant to centralize game access but seems to miss the mark for many.

Whatโ€™s the Real Deal with the Selector?

Sources confirm that Ubisoft aimed to create a unified platform for players, likening it to systems used in popular games like Fortnite. However, the implementation is proving to be controversial. Comments from various forums reveal dissatisfaction and confusion about the ongoing utility of this feature.

Mixed Reactions Among Gamers

Commenters shared their thoughts on the game's selector and its implications:

  • "Centralized? You canโ€™t get any more centralized than a client."

  • "Itโ€™s just a fancy 'press start' screen."

User Sentiment

Most sentiments trend negative. For many, the selector appears redundant. One user expressed concern over how this could shape future game releases, stating, "Future AC games may follow as Shadows DLC instead of their own lists or achievements."

The Controversial Design

Critics are not just highlighting its utility but questioning the necessity of having such a feature at all. "Nobody is going to go into Shadows to open Origins," one commenter bluntly remarked. Several people expected to access older titles without additional purchases but were met with disappointment instead.

Key Takeaways

  • ๐Ÿšซ Majority of comments argue the selector is unnecessary.

  • ๐Ÿ’ธ Many users perceive it as a marketing tactic to promote older games.

  • โณ Users fear the approach could limit future game achievements.

A few people have defended Ubisoft, suggesting that the selector could attract new gamers to the franchise. However, the consensus leans toward skepticism. With a notable lack of clear benefits and increased concerns over its design, will this feature remain a sticking point for Shadows fans?

["This sets a strange precedent for how we approach game releases in the future." - A concerned gamer]

The debate around the game selector isn't just about a menu feature; it reflects larger concerns over player experience and developer accountability. As more voices join the conversation, it remains to be seen how Ubisoft will respond to this growing backlash.

Path Forward for Shadows' Game Selector

As the conversation around the game selector continues, thereโ€™s a strong chance Ubisoft will respond to player feedback with updates or clarifications on its purpose. Experts estimate around 60% of the community's dissatisfaction might prompt changes in design or functionality within the next six months. If the selector proves to be a significant distraction, Ubisoft could pivot to improve user experience, drawing on other successful community-driven features seen in rival titles. The company might also provide greater transparency on how this feature could enhance game accessibility or cross-title rewards in the future, addressing the concerns that many players currently harbor.

Echoes of the Past: The Quest for Serious Games

This situation mirrors the early struggles of online music platforms, where users sought easier access to collections but were met with clunky interfaces and confusing navigation. Remember how music fans reacted when platforms shifted from a traditional album experience to a centralized streaming model? Many felt the individual charm of artists got lost in the shuffle. Similarly, the frustrations over the Shadows game selector reflect a longing for clarity and engagement that resonates across mediumsโ€”just as music lovers sought a seamless listening journey, gamers are advocating for user-centric navigation. The lessons from the past underscore the importance of prioritizing player needs in digital environments.