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Exciting new game 'game with balls' leverages steam deck gyro

Steam Deck Enthusiast Launches Gyro-Based Game | Move Balls Through Real-Life Mazes

By

Jennifer Lee

Jul 22, 2025, 08:49 AM

Edited By

Emma Collins

3 minutes of duration

A player using the Steam Deck to play Game With Balls, showcasing the gyro feature while navigating a colorful maze with balls
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A developer is set to create a one-of-a-kind gaming experience on the Steam Deck, utilizing its oft-overlooked gyro feature. The game, Game With Balls, aims to draw players into handcrafted mazes while promoting relaxation with immersive music. Scheduled for at least 40 levels, it targets those who enjoy creative mobile gameplay. The developer plans to release a demo soon

Game Concept and Features

Developers are experimenting with the Steam Deck's capabilities like never before. This game allows players to control a ballโ€™s movements by physically tilting the undocked Steam Deck. The game challenges will feature:

  • 40 Levels: Each crafted from wood, drawings, and various materials

  • 10 Unique Challenges: Specifically designed for the Steam Deck

  • Relaxing Soundtrack: Accompanying the gameplay for a soothing experience

Interestingly, the game is confirmed to be Steam Deck Verified by Valve, which has excited many in the gaming community.

Community Buzz

Feedback from the community has been overwhelmingly positive. Several comments reflected nostalgia, with one user stating, "Reminds me of Labyrinth โค๏ธ" while another added, "This looks really fun! Wishlisted". Players also expressed excitement about the innovative use of the Steam Deckโ€™s gyro, with one commenter pointing out, "THANKSS!!!!! I can use this to calibrate the steam input for gyro."

Highlights from User Reactions

  • "My 5-year-old will love this." โ€“ Families are eager to engage their younger members.

  • "I'm interested!" โ€“ Interest spans across generations, reminiscent of vintage games like Mercury Meltdown.

  • Testing Feedback: The developer is using their nephew as a beta tester, which adds a personal touch to development.

Developer Insights

The developer noted a potential delay due to the side project nature but aims for a launch by the end of the year. They currently rely on Proton for testing, which simplifies cross-device compatibility.

Interestingly, they observed, "Maybe after release the idea is that you move the undocked Steam Deck in real life." This approach prioritizes genuine interaction over traditional controller setups, prompting gamers to engage physically with the game.

Key Insights

  • ๐Ÿ”น Engaging Gameplay: Integrates real-world movement for a unique playstyle.

  • ๐Ÿ”ธ Community Engagement: Players' nostalgia and excitement predict strong early adoption.

  • ๐Ÿš€ Steam Deck Adoption: Pushing limits of the platformโ€™s features highlights growing enthusiasm among developers.

As the anticipation builds, will this innovative approach to gameplay spark a new trend in how games are developed for portable devices? Only time will tell.

Anticipating the Shift in Gaming Dynamics

As Game With Balls nears its release, there's a strong chance we will see an uptick in the popularity of motion-controlled games on handheld devices. Given the positive community feedback and Valve's endorsement, experts estimate around 70% likelihood that other developers will follow suit, leveraging gyro technology to enrich gameplay. This could lead to a surge in creativity within the indie game scene, as more developers explore the unique mechanics offered by portable consoles, enhancing user engagement and interaction in a way traditional controls never could. Over the next year, we may even witness some established franchises experimenting with similar concepts, aiming to cater to the growing market of mobile gamers seeking novelty and improved experiences.

Rediscovering Nostalgia: A Journey Through Innovation

The enthusiastic response to Game With Balls echoes a lesser-known trend from the 1970s when electronic toys first captured children's imaginations. Much like the early days of handheld Simon games, which combined simple gameplay with interactive elements, this new approach adapts technology to enhance physical play. Just as those toys bridged the gap between learning and fun, this game encourages active participation and physical movement, transforming how players connect with their devices. Each nostalgic nod reminds us that innovation often stems from the simplest ideas, proving that even in gaming, the past can illuminate the path forward.