A rising tide of frustration from players overshadows Khazan, with many calling for urgent improvements to its level design. Despite acclaim for its combat mechanics, users have voiced concerns over repetitive gameplay, leading to drop-offs early in their gaming journey.
Recent feedback has highlighted stark issues with Khazanโs level design, which players find uninspired. A critical voice proclaimed, "The levels look really nice for the most part and are pretty distinct. Itโs not like in Khazan where youโre traveling through a bunch of copy/pasted caves and canyons." Such sentiments underline a consensus that the environments don't match the standout combat experience.
As gamers venture deeper, many report a lack of motivation to explore. "I donโt even feel like exploring the levels anymore. Itโs just me running to the next boss fight," said one player nearing the end. This sentiment echoes the frustration of those who wish for more engaging pathways and enemy variety. A player noted, "What exploring, you just followed the track to the end lol."
Interestingly, while the bosses, like Trokka and Maluca, earn praise as memorable encounters, several players have opted to uninstall Khazan due to the dreary environments, highlighting that "it literally feels itโs just jank between you and the next boss."
The lack of diversity also extends to side quests, which parallel the main levels in their repetitiveness. "The sidequests compound the problem," one player remarked, revealing how this design choice detracts from players' overall experience in the game.
The feedback is a mixed bag. Players recognize the top-notch combat yet lament the monotonous level design. Some users refuse to overlook the flaws, suggesting that while combat might be engaging, the overall package suffers due to poor environmental variety.
๐ก๏ธ Khazanโs combat mechanics are praised for their quality by players.
๐ด Repetitive level and side quest design are prevalent issues.
๐ Players express a strong desire for varied environments to enhance exploration.
The feedback suggests developers might need to prioritize updates aimed at diversifying level design. As echoed in community discussions, a larger variety of environments could salvage player interest, maintaining the momentum that comes from the enjoyed boss encounters.
This situation isnโt unique. Khazan finds itself in a scenario reminiscent of other games that faced similar critiques at launch. In time, developers may adapt to player feedback and redefine Khazanโs experience. Only time will tell if action is taken, but players remain hopeful for changes that could bridge the gap between the exhilarating combat and the current level fatigue.