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Level design frustrations: a gamer's take on khazan

Khazan's Level Design Under Fire | Players Call for Changes

By

Carlos Mendoza

Jun 9, 2025, 05:54 AM

Edited By

Alex

Updated

Jun 9, 2025, 08:56 AM

2 minutes of duration

A gamer appears frustrated while playing Khazan, with a focus on the game's repetitive level design. The screen shows a dull environment with typical combat scenes.
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A rising tide of frustration from players overshadows Khazan, with many calling for urgent improvements to its level design. Despite acclaim for its combat mechanics, users have voiced concerns over repetitive gameplay, leading to drop-offs early in their gaming journey.

Level Design Dismay

Recent feedback has highlighted stark issues with Khazanโ€™s level design, which players find uninspired. A critical voice proclaimed, "The levels look really nice for the most part and are pretty distinct. Itโ€™s not like in Khazan where youโ€™re traveling through a bunch of copy/pasted caves and canyons." Such sentiments underline a consensus that the environments don't match the standout combat experience.

Exploration Fatigue

As gamers venture deeper, many report a lack of motivation to explore. "I donโ€™t even feel like exploring the levels anymore. Itโ€™s just me running to the next boss fight," said one player nearing the end. This sentiment echoes the frustration of those who wish for more engaging pathways and enemy variety. A player noted, "What exploring, you just followed the track to the end lol."

Interestingly, while the bosses, like Trokka and Maluca, earn praise as memorable encounters, several players have opted to uninstall Khazan due to the dreary environments, highlighting that "it literally feels itโ€™s just jank between you and the next boss."

Concerns about Side Quests

The lack of diversity also extends to side quests, which parallel the main levels in their repetitiveness. "The sidequests compound the problem," one player remarked, revealing how this design choice detracts from players' overall experience in the game.

Community Split

The feedback is a mixed bag. Players recognize the top-notch combat yet lament the monotonous level design. Some users refuse to overlook the flaws, suggesting that while combat might be engaging, the overall package suffers due to poor environmental variety.

Key Insights

  • ๐Ÿ›ก๏ธ Khazanโ€™s combat mechanics are praised for their quality by players.

  • ๐Ÿ”ด Repetitive level and side quest design are prevalent issues.

  • ๐ŸŒ€ Players express a strong desire for varied environments to enhance exploration.

Future Directions for Khazan

The feedback suggests developers might need to prioritize updates aimed at diversifying level design. As echoed in community discussions, a larger variety of environments could salvage player interest, maintaining the momentum that comes from the enjoyed boss encounters.

A Learning Experience

This situation isnโ€™t unique. Khazan finds itself in a scenario reminiscent of other games that faced similar critiques at launch. In time, developers may adapt to player feedback and redefine Khazanโ€™s experience. Only time will tell if action is taken, but players remain hopeful for changes that could bridge the gap between the exhilarating combat and the current level fatigue.