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Game roll reveals exciting details about gta vi gameplay

GTA VI Gameplay Details | Major Features Confirmed

By

Sophie Chen

Jun 8, 2025, 03:45 PM

Edited By

Dominic Crown

3 minutes of duration

A scene showcasing dual protagonists exploring the open world with cars, underwater areas, and shops in GTA VI
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With recent insights from GameRoll, significant gameplay information about the highly anticipated GTA VI has emerged. Sources reveal mechanics that will return, as well as some notable cuts and changes that may stir player reactions.

Key Gameplay Features

  • The return of a 6-star wanted level.

  • A relationship bar reminiscent of Red Dead Redemption 2 will influence player interactions.

  • Weight mechanics add realism to character movement.

  • Players can explore underwater areas teeming with treasures.

  • In-game, Jason buying beer features real gameplay footage.

Character Control Dynamics

  • A new character wheel allows players to choose between:

    • Solo control of Jason or Lucia

    • Joint control of both protagonists, enabling robbery missions in the open world.

  • Unique navigational features, including a rectangle GPS with pink waypoints.

  • Jason possesses a deadeye-like ability, enhancing his shooting precision, while Lucia has a one-shot slow down feature. Some cringe about this.

  • A limited weapon system is making a comeback, with weapons stored in character trunks.

Map Expansion and Exploration

  • The game map returns to an island setting.

  • Enterable shopping malls and skyscrapers feature over 700 shops with accessible interiors.

  • Unlike previous installments, the game lacks a panhandle region.

Story Structure and Missions

  • Players can expect a chapter-based structure similar to Red Dead Redemption 2, consisting of five main chapters.

  • Notably, all footage from the latest trailer originates from the first three chapters.

Cuts and Controversies

Many have shared their disappointment regarding various cuts, notably:

  • The exclusion of fully nude sex scenes and music listening outside of cars.

  • The prone mechanic has been cut, and dual-wielding weapons is absent.

  • Gone also is the anticipated Disney world parody, leaving some players feeling let down.

"No Disney world parody is pretty lame tbh lol" - Player comment

Community Reaction

Responses from gamers are mixed but lean slightly toward excitement. The lack of dual-wielding weapons and music outside vehicles has frustrated some, yet features like gore and dismemberment are celebrated.

Key Quotes from the Community

  • "Iโ€™ve already come to terms with no prone but no music outside of cars, Damn!"

  • "Male strippers are in the game. Yeah, peak GOTY locked in already."

Overview

The upcoming release promises new gameplay mechanics while omitting some fan-favored features. As buzz builds leading up to its release, many are left wondering: Will the changes enhance or detract from the overall experience?

Highlights

  • ๐Ÿ”ฅ 6-star wanted level returns

  • โš ๏ธ No fully nude scenes, music outside cars cut

  • ๐Ÿ’ฅ Greet and antagonize feature confirmed

The atmosphere is electric in the gaming community, and expectations are sky-high as more details are expected soon. Whether these changes will thrill or chill players remains to be seen.

What Could Be on the Horizon?

With the buzz swirling around GTA VI, there's a strong chance that players will see a more community-driven approach from the developers leading up to the launch. Given the mixed feedback on cut features and new mechanics, expect more transparency in the coming months. Experts estimate around a 70 percent likelihood that the team will release additional footage showcasing parts of the game that could ease concerns, like alternative mechanics to compensate for the absence of dual-wielding. Additionally, there may be a measured attempt to address community criticisms through updates or patches post-launch.

A Fresh Take on Similar Historical Events

This situation draws interesting parallels to the evolution of live music events during the rise of streaming services. Just as traditional concert experiences had to adapt to the rise of digital consumption, so too do game developers need to balance long-standing expectations with the demand for innovation. Many musicians successfully transitioned by embracing streaming without losing their core audience, showing that perceived losses can pave the way for new types of engagement. This narrative of adaptation underscores the importance of flexibility in both the gaming and music industries.