Edited By
Clara Evers

Some people are feeling let down by Death of the Outsider, despite its dedicated fanbase. Comments reveal concerns about the gameโs length, narrative choices, and overall design, creating a brewing conflict among players.
A growing number of voices on forums are highlighting key criticisms:
Game Length: Many feel it's just too short. "Too short and I want another installment itโs all so COOL!!," one player remarked. Others echoed this sentiment, emphasizing the desire for more content and exploration.
Character Decisions: Several gamers found Daudโs off-screen death to be an odd choice. One user pointed out, "Daud dying offscreen felt like a very odd choice to me, but meeting him again at the end somehow balances it out."
Asset Reuse: Critics pointed to the repetitive environments. A user mentioned the lack of unique themes, arguing that previous missions in Dishonored 2 offered a richer experience in terms of architecture and gameplay.
The feedback paints a mostly negative picture, although some support remains. Key comments reveal a division:
"Absolutely horrible it's obscene how bad it is."
Yet, one admitted, "Death of the Outsider is probably my favorite game of all time" suggesting loyalty still exists.
Interestingly, players expressed frustration about the narrative complexity. "The idea of no longer wanting to be a cog in the machine falls apart," lamented one commentator, shedding light on the diverging views related to plot progression and character arcs.
"Everything about this game price, plot, length, asset reuse," voiced one frustrated player, highlighting the blend of dissatisfaction.
๐ด A majority of comments criticize the game's length and narrative choices
๐ข Some longtime fans still celebrate the game, despite concerns
๐ต Topics like asset reuse and character justification dominate discussions
The buzz around Death of the Outsider continues, raising questions about how future titles in the Dishonored series will address these opinions. With players craving more substance and coherence, will the developers answer this call? Stay tuned as this story develops.
There's a strong chance that the developers behind Death of the Outsider will make adjustments based on community feedback. With discontent regarding game length and narrative decisions, experts estimate around a 70% probability that future titles will balance player expectations with more engaging content. Fans will likely see more emphasis on fleshing out character arcs and enhancing the overall game experience, particularly if the developers want to retain their devoted audience. As discussions continue to rage on forums, itโs clear that addressing these concerns could lead to stronger ties between the creators and gamers.
Consider the 1980s with the rise of arcade gamesโthe tension between innovation and player satisfaction was palpable. As titles like Pac-Man garnered praise, others fell short of expectations, leading to a gaming crash. Just like today's players expressing concerns about plot and gameplay, those arcade enthusiasts pushed for better experiences. The struggle between meeting gamer demands and pushing creative limits mirrors the current issues with Death of the Outsider. History suggests that listening closely to the audience could forge a path to success, emphasizing the importance of adapting quickly to changing preferences, lest the gaming community experience another dip in engagement.