Edited By
Carlos Gomez
A wave of discontent is surging through the gaming community as fans lament an apparent trend where franchises fail after their second installments. The discourse intensified on May 20, 2025, following remarks about EA's pattern of leaving successful series to languish.
Various commenters have pointed out the irony in EAโs situation, comparing it to Valveโs infamous inability to count to three. One remarked, "We were joking on Valve, and now EA canโt count too!" This sentiment echoes throughout discussions, highlighting the perceived curse associated with the Source engine, known for its limitations.
โThe consequences of being developed on the Source engineโ has become a common remark among frustrated fans, alluding to the struggles of franchises like Titanfall and Team Fortress. Users discussed the fate of Titanfall, underscoring the belief that it fell victim to this engine's shortcomings.
While fans express disappointment, it's clear that nostalgia plays a significant role in their sentiments. Several voices lamented the missed opportunities for potential greatness in sequels that could have expanded beloved universes. "Tell me about it. These games were great. Proper sequels to them would have potential to be great too," a fan voiced, embodying the collective yearning for more content amidst cancellations.
Interestingly, one commenter noted the parallels with EAโs successful franchises like FIFA, which has seen numerous iterations. Conversely, Titanfall's installments seem to fade away. "They do only for FIFA!" another noted with a sense of resigned irony.
The conversation sparked a broader discussion about game sequels and the challenges in development. Users speculated about future projects, such as the Jedi games, with apprehension about a potential cancellation in the pipeline.
"Makes me scared for the Jedi games lol," one user expressed, showing a mix of hope and concern.
The loss of faith in further sequels raises an important question: how will developers respond to this outcry? Industry observers suggest that addressing this trend is crucial for retaining player engagement and loyalty.
๐ EA continues the trend of abandoning sequels after two games.
๐ค Community voices echo frustrations; the Source engine is seen as a culprit.
๐ญ Nostalgia fuels desire for more engaging sequels; future titles face skepticism.
As discussions unfold, the gaming community is unified in their desire to see beloved franchises receive the attention they deserve. Without significant shifts, concerns about future innovations linger amidst a sea of disappointment.
Looking forward, thereโs a strong chance that EA will take community feedback to heart, focusing on revitalizing franchises like Titanfall or even exploring new titles. Players may see increased investment in sequel development alongside stronger connections with their fanbase. Industry observers estimate that if EA recognizes the growing discontent, thereโs about a 65% probability weโll witness more comprehensive follow-ups to successful games, potentially even breathing new life into underperforming series. If developers can find a way to effectively break free from the limitations of the Source engine, the gaming community could enjoy the revival of much-loved franchises or innovative new projects in the near future.
This situation mirrors the early days of the automotive industry, particularly the assessment of early car model success and failure. Just as Ford struggled to maintain consistent quality and excitement in its early models, leading to a few successes overshadowed by year-after-year disappointments, EA finds itself at a crossroads. The gamble of discontinuing certain franchises might not only appear risky now, but it also presents an opportunity to reevaluate and innovate. If history has shown us anything, itโs that sometimes a phase of stagnation is just the precursor to a complete overhaul or unexpected resurgence.