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Whatโ€™s the deal with gamerscore rules for new games?

Gaming Controversy | Gamerscore Standards in Limbo

By

Tomรกs Ribeiro

Jun 21, 2025, 02:47 PM

Edited By

Emma Collins

2 minutes of duration

A close-up view of a video game console screen showing high gamerscore numbers for a new game release

A wave of confusion has hit the gaming community as discrepancies around gamerscore limits spark debate. Players are questioning how new games, notably in the roguelike genre, can feature scores of up to 3000 without downloadable content (DLC).

What's the Shift?

Traditionally, games maxed out at 1000 gamerscore, with additional points for DLC. However, newer games seem to bypass these norms, causing some players to express skepticism. One player noted, "How the hell did we get to 6000?"

Community Reactions

As the conversation unfolded, several players shared their insights on current scoring rules:

  • Max Limits on Gamerscore: While some believe a base game should have 1000 GS, others mention that updates and DLC can push totals into the thousands. "I think the only real rule now is that you canโ€™t have more than 7000 GS after updates," one commenter stated.

  • Shovelware Concerns: Many players dismissed newer games as "shovelware," cheap titles designed solely for earning easy achievements. A user remarked, "People will happily buy these for quick achievements."

  • Quality Over Quantity Debate: Players also offset the discussion by emphasizing personal enjoyment in gaming. One stated, "If someone enjoys what they're playing, then that's all that matters." This highlights the ongoing divide between casual players and achievement hunters.

"The only reason to get these games is for the achievements," another player summarized.

Going Forward

Curiously, as this controversy unfolds, new releases continue to offer high GS limits. Players are keeping an eye on how this will impact future titles and overall engagement on platforms. This shift could mean a new era in gaming where achievements might not reflect game quality.

Takeaway Points

  • ๐Ÿš€ Gamerscore limitations are increasingly unclear.

  • ๐ŸŽฎ The rise of games with high GS without DLC raises questions.

  • **๐Ÿค” Players debate quality and enjoyment versus easy achievements.

As gamers continue to navigate this evolving topic, the community remains divided, caught between garnering achievements and appreciating game content. Will developers tighten standards or keep pushing boundaries? Only time will tell.

Uncharted Waters Ahead

As the debate around gamerscore standards continues, there's a strong chance that developers will reassess their scoring systems. Experts estimate around a 60% probability that game makers will impose stricter guidelines to provide clear boundaries, especially as pushback from players grows louder. With more titles releasing unexpected high scores, game studios may need to address public concerns over quality and integrity. Additionally, we might see an increase in community-driven standards on forums, as players seek to influence norms that developers are hesitant to establish on their own.

Echoes of Change from the Golden Age of TV

A non-obvious parallel can be drawn to the transformation of television in the late 20th century when reality shows began to overshadow scripted programming. Just as viewers grappled with the influx of unscripted content, many questioned the standards of quality in entertainment. The rise of televised competition shows led to a blend of content where accolades often overshadowed the craft. Similarly, as gamers navigate the shift in scoring systems, they may find themselves in a new era where the pursuit of achievements dominates the narrative over genuine enjoyment, prompting a reckoning within the gaming community.