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Gideon's confusion: miquella and mohg remain unlocated

Gideon Still Claims Miquella and Mohg Are Unlocated | Gamers React to Poorly Designed Questlines

By

Jessica Chen

Jan 30, 2026, 09:22 AM

Edited By

Carlos Gomez

2 minutes of duration

Gideon standing with a puzzled expression, in a dark environment, with images of Miquella and Mohg fading in the background.
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A wave of frustration rippled through the gaming community as players questioned why Gideon, the so-called All-Knowing, continues to state that Miquella and Mohg remain unlocatedโ€”even after players defeat Mohg. This ongoing predicament has sparked a debate about game design and dialogue recording processes in Elden Ring.

Ongoing Confusion Over Dialogue

Gamers are venting their frustrations in forums, stating that Gideon's dialogue leads to confounding scenarios. One player mused, "Gideon the All Knowing: Looks inside. He doesnโ€™t know anything until you tell him, and even then, he just forgets."

Patterns in Player Comments

Players pointed out several themes surrounding Gideonโ€™s remarks:

  • Game Design Flaws: Many feel the quest design remains subpar, echoing sentiments that past encounters and dialogue went unrecorded. Comments like "They didnโ€™t record variants of the line" suggest a lack of attention to detail.

  • Character Knowledge Gaps: Users observed Gideon's inconsistent information, qualifying him as "kind of an idiot". One poster humorously recounted missing essential dialogues because of poorly designed game mechanics.

  • Frustration with Design Choices: As one user aptly stated, "The quest design is by far the worst part of this game." This recognition highlights a broader consensus among gamers who tackle tedious quest requirements without satisfactory rewards.

Player Sentiment

The overall sentiment in these forums leans negative. Comments reflect a collective exasperation with game mechanics and interactions that seem disconnected from players' actions.

"I mean, heโ€™s not wrong about this one. Theyโ€™re both technically now in the DLC shadow realm."

Key Takeaways

  • โ–ณ Many players find Gideonโ€™s statements misleading or nonsensical.

  • โ–ฝ Users criticize the lack of dialogue recording in significant encounters.

  • โ€ป "Honestly, the quest design is by far the worst part of this game." - High engagement comment.

Gamers continue to flock to forums, hoping for answers and clarity around Gideonโ€™s unclear communication. Until the developers address these concerns, the division between lore and gameplay will likely remain a hot topic in the gaming community.

Whatโ€™s on the Horizon for Players?

Thereโ€™s a strong chance developers will respond to this backlash by refining quest designs and enhancing Gideonโ€™s dialogues in future updates. Players demand clarity, and experts estimate around a 70% likelihood that developers will address these concerns to improve user interaction in upcoming DLC content. Given the focus on player retention in the gaming industry, game designers often act quickly to fine-tune mechanics that detract from the experience. As feedback lingers, more balanced and engaging content is likely to be prioritized to restore faith in the game's narrative integrity.

A Fresh Lens on Gaming Dynamics

This scenario mirrors the famous turbulence surrounding the launch of certain blockbuster films, like the original version of "Blade Runner." Initially criticized for missing key plot points and incoherent character arcs, the filmmakers later pivoted, enhancing the dialogue and sharpening the plot. Much like players today, initial audiences clamored for a more cohesive experience. As with this video game saga, persistent feedback eventually crafted a legend, showing that creative works can evolve through dialogue with their audiencesโ€”be it in gaming or cinema.