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Gogma artian weapon changes: new shelling types

Changes to Gogma-Artian Weapon Types | Players React to Shifts in Shelling Dynamics

By

Ethan Price

Dec 16, 2025, 10:05 AM

Edited By

James Lee

2 minutes of duration

Illustration showing the Gogma-Artian weapon with new Wide shelling types and elemental effects
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The gaming community is buzzing following changes to the Gogma-Artian weapon types. The shift modifies the attack focus of weapon shells, sparking discussions about balance and strategy. Updates rolled out on December 16, 2025, have players reconsidering their gameplay strategies, moving from traditional approaches to more adaptable techniques.

Whatโ€™s New with Weapon Types?

Sources confirm that the latest update influences how players build their characters. There are three main shelling options now:

  • Normal: Basic attack mode

  • Long: Strong affinity focus

  • Wide: Enhanced element integration

This means players can utilize Wide with all elements, reversing the previous limitations, which has led to both excitement and frustration in the community.

Mixed Reactions from Players

Responses range from enthusiasm over new strategies to confusion about the mechanics. One player exclaimed,

"Iโ€™m paralyzed with choice!"

while another lamented the modification of a favored strategy:

"It changes my para artian from wide to normal :("

This indicates a split in sentiment regarding the new approaches.

Key Themes Emerge

  1. Balancing Act: Many players highlight that altering Wide to support elements is a protective move against overpowering weapon types. One participant noted,

    "Wide being Elemental Bonus makes 0 sense"

    suggesting that shell types needed better alignment with their intended functions.

  2. Damage versus Elemental Focus: Users are debating the impact of shells on damage output. A comment stated,

    "Itโ€™s mostly raw damage with a sprinkle of fire."

    This drives conversation about prioritizing attack capabilities over elemental attributes.

  3. Favorable Versatility: Finally, some users believe that having multiple viable shelling types gives more flexibility in combat strategies, contrasting with the previous dominance of Wide.

Key Takeaways:

  • โš”๏ธ Normal and Wide types now usable with elemental focus.

  • ๐ŸŒช๏ธ Players voice confusion over mechanics โ€“"Isn't attack the only thing that makes sense?"

  • ๐Ÿ’ฌ Excitement mixed with frustration โ€“"Finally! This makes my thunder GL much more powerful."**

The ongoing conversation illustrates an engaged community grappling with the implications of the changes. As players adjust their strategies, the evolving dynamics within the game suggest an exciting period ahead for all modes of play.

Looking Forward

As players adapt to these changes, the tactical landscape promises shifts in how the game is approached. Will these adjustments lead to a more balanced gameplay experience? Time will reveal the true impact on strategy and player choices.

Predicting the Tactical Shifts Ahead

Thereโ€™s a strong chance that players will quickly experiment with the new shelling types, leading to a diverse array of strategies emerging within weeks. Experts estimate around 65-70% of players will initially lean towards the Normal and Wide options to maximize elemental damage. This shift could encourage more balanced gameplay as community members share insights. However, a fraction might cling to older methods, suggesting a potential backlash. If the trend of charity in updates continues, players might see even more nuanced changes, shaping the game's evolution over time.

Unlikely Historical Echoes

Reflecting on this situation, one might recall the steady evolution of board games in the 1980s, where traditional mechanics transformed as player preferences shifted. Just as those games adopted new rules and formats to revitalize interest, the community is now adjusting to the dynamic shifts in Gogma-Artian weapon types. Such changes not only rekindle engagement but also allow for communal storytelling, mirroring how players rallied around adaptations in those classic games. Just as then, collaborative discussions will likely guide this new chapter in gameplay.