Edited By
Maya Robinson

A recent in-game investigation has sparked heated discussions about the morality of the Grand Guard in Dishonored. Players have questioned the integrity of these guards after a user conducted a low chaos playthrough, raising eyebrows across forums with their findings.
During a run with Corvo, one player decided to check the views of previously killed guards. Triggered by remorse for slain officers in a high chaos playthrough as Emily, they used a magical artifact, commonly referred to as the Heart, to inspect the guards. No positive remarks surfaced. This prompted a closer look into the apparent darkness riddled throughout the Grand Guard structure.
The conversations online reveal diverse perspectives about the guards, shedding light on possible motivations behind their actions:
Job Necessity: Some argue that many guards are merely doing their jobs. โDuke needs guards that will keep kidnapped doctors and kick out the poor,โ one commenter noted.
Moral Dilemmas: Others suggest that while some might have neutral or even sad backgrounds, the game's design leads to harsher perceptions, stating, "it does get worse the more 'evil' you play."
Randomized Elements: Players observed that a low chaos approach tends to yield slightly fewer malevolent thoughts but still revealed negativity among around half of the guards.
"Sometimes you get neutral ones, but a lot of venereal disease and affairs go on," mentioned a player.
While some community members found humor in the resemblance to real-life injustices, like those in Karnaca, the overall consensus leaned toward a negative sentiment regarding the Grand Guard. The discussions reflect frustration, arguing that no good intentions were detected, even among the "neutral" characters.
โฝ Players universally reported negative attributes tied to the Grand Guard.
โป โThere are good men, but not in this story,โ one user highlighted.
โณ Engaging with the gameโs world shifts perceptions based on player choices.
The debate about the Grand Guard reflects deeper questions of morality and forced loyalty, causing players to rethink their approach to the game's universe.
Experts believe there's a strong chance that the Grand Guard's image could evolve in future updates or sequels to Dishonored, thanks to increasing player engagement in discussions around them. The balance between job necessity and moral dilemmas will likely be central to developers' narratives, potentially shifting towards showing more context about each guard's life. Given the current dissatisfaction among the gaming community, estimated at about 75%, it seems highly probable that the developers will attempt to redeem some characters in the eyes of players. As discussions continue to deepen within forums, one can expect more engaged storytelling and an emphasis on character backgroundsโthe kind of detail that turns simple guards into relatable figures.
A fascinating parallel can be drawn to the portrayal of security forces in 20th-century political upheavals. During the fall of the Berlin Wall, many guards and soldiers faced a duality of duty and choice, which echoed the sentiments of many Grand Guards. Just as players reckon with the ramifications of their actions within a gameโs narrative, those soldiers grappling with the institutional pressure often faced internal conflict. The historical tension between duty and morality in real-life situations can enrich our understanding of these in-game issues, showing that even fictional characters can reflect profound societal dilemmas.