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Gravewalker mode: a struggle in shadow of war

Gamers Share Their Experiences on Playing Gravewalker Difficulty | Challenging Playthroughs Spark Conversation

By

Liam Johnson

Jun 8, 2025, 08:44 PM

Edited By

Omar El-Sayed

3 minutes of duration

A gamer faces an intense fight against enemies in Gravewalker mode of Shadow of War, showcasing their determination and skill.
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A growing number of gamers are weighing in on their experiences tackling the Gravewalker difficulty mode in Shadow of War. While some find success, others express frustration as they share their battles against higher-level orcs.

The Challenge of Gravewalker

A player recently posted about their journey through Shadow of War, noting the stark contrast in difficulty from its predecessor, Shadow of Mordor. They remarked, "I found Shadow of Mordor really easy but Gravewalker is absolute hell." Despite the challenge, they managed to gain control over orcs, highlighting small victories amid tough gameplay.

Interestingly, the sentiment among many players suggests a similar struggle. One player commented, "Gravewalker seemed artificially difficult. Youโ€™re doing minuscule damage while everything one-shots you." This shared frustration shines a light on the debate over difficulty balance in gaming.

Mixed Opinions on Difficulty Levels

The conversation around Gravewalker modifications continues to be lively. Participants express a wide range of opinions:

  • Brutal vs. Nemesis: Some prefer the Brutal mode for its challenge, while others find the Nemesis level strikes a better balance. One user shared, "In the endgame, I have it back on Nemesis the orcs can two-shot me, but they donโ€™t die particularly easily."

  • Gameplay Adjustments: A player who initially started on Nemesis mentioned switching to Gravewalker only after completing the main story, stating, "I switched difficulty to Gravewalker and SUFFER."

  • Frustration with Mechanics: Several comments highlighted mechanical bugs leading to deaths that felt unfair: "Counter prompts randomly disappeared?" and "Last chance prompt would randomly bug out."

Key Comments and Reactions

  • "I did Gravewalker on my second playthrough trust me on that, you'll die a lot to bullshits."

  • "The only thing that increases in difficulty is that a foot soldier can take 2/3 of your health with 1 hit instead of 1/5."

These insights create a rich tapestry of user experiences as more gamers engage in discussions about gameplay difficulty and mechanics.

Key Takeaways

  • ๐Ÿ“Š Players voice concerns about balancing in Gravewalker mode.

  • ๐Ÿค” "Gravewalker feels artificially difficult," states a popular comment.

  • ๐Ÿ”„ Experiences vary widely, from switching to Nemesis after struggles to embracing the challenge.

As discussions evolve, will developers consider player feedback? Only time will tell.

A Look at Whatโ€™s Next for Gravewalker Mode

As players continue to voice concerns about the balance in Gravewalker mode, it's likely that developers will address these issues in future patches. Experts estimate around a 70% chance that adjustments will be made to enhance gameplay fairness, given the significant chatter across forums. Playersโ€™ frustrations signal a strong demand for better mechanics, and game makers typically respond to community feedback, especially when it impacts player retention. If modifications occur, they could include tweaks to damage output or reworking certain mechanics that players feel are unfair. Such changes might help bridge the gap between unique challenges and enjoyable gameplay, ultimately boosting interest in Shadow of War for newcomers and veterans alike.

The Unlikely Echo of Historical Struggles

Consider the historical challenges faced by early aviators, who dealt with flawed mechanics in their early aircraft. Just like gamers confronting unfair gameplay elements, these pilots battled not only against the elements but also against their machines, which often seemed to malfunction at the worst of times. Their persistence paved the way for advancements in flight technology, similar to how the current gaming community's feedback could lead to innovations in game design. Just as aviation evolved through trial and error, the gaming landscape might also see a transformation sparked by players' collective experiences in Gravewalker mode.