Edited By
David Brown

Gris has stirred up opinions among gamers since its release, offering a unique aesthetic experience without traditional game mechanics. This 2D platformer takes around three to four hours to complete, inviting players to explore its vibrant world instead of battling enemies.
Gris opens in black and white, gradually adding colors that symbolize progression. Each level awards players new abilities like the floating jump and square form, elevating the visual storytelling reminiscent of a graphic novel. But not everyone is impressed. Some users argue it feels more like an animated movie than a game, muddling its value.
"It's a beautifully looking game, yet incredibly dull with poor design," a player expressed.
While one respondent appreciates the observation-driven gameplay, another finds it lacking in challenge. "The gameplay is not challenging for sure but about observation and exploration," they stated. This polarized feedback highlights a broader debate:
Art vs. Gameplay: Some feel that Gris would work better as animation, while others relish its interactive exploration.
Gameplay Experience: The emphasis on understanding the environment has intrigued many players, shifting their approach to gaming.
Consumer Behavior: Players report altering their gaming habits, treating it more like savoring a good book rather than rushing through.
Currently priced around 2 euros on Steam, Gris stands as an affordable gem promoting a slower consumption pattern.
Key Takeaways:
โญ Gris pushes players to value exploration over challenge.
โณ Critics note it could be a better animated experience.
๐ The current price point makes it accessible for those curious to try.
There's a strong chance that Gris will inspire more indie developers to emphasize artistic expressions over conventional game mechanics. As the gaming industry increasingly opens up to diverse storytelling approaches, we might see a rise in titles that prioritize exploration and visuals over traditional challenges. Experts estimate that indie games focusing on aesthetics could comprise nearly 30% of new releases over the next year, catering to an audience that values emotional engagement and unique experiences over gameplay difficulties. Watching how the community reacts will be crucial, as these patterns could shift the industryโs focus moving forward.
This situation parallels the rise of impressionist painters in the late 19th century, who were initially criticized for abandoning traditional techniques in favor of more abstract expressions of emotion and light. Just as early impressionists were seen as drifting away from the essence of fine art, Gris and similar games may find themselves dismissed by purists despite offering innovative narratives and experiences. In time, what was once seen as unconventional could well redefine our understanding and appreciation of both art and interactivity, reshaping how players engage with games, much like how society eventually embraced impressionism as a legitimate art form.