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Group organizes 8 9 player campaign for adventure

Group Pushes for 8-9 Player Campaign | DM Faces Scheduling Nightmare

By

Raj Patel

Jul 10, 2026, 12:48 PM

2 minutes of duration

A group of friends strategizing around a table for an 8-9 player game, with dice and character sheets in front of them.
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A growing number of people are insisting on increasing their gaming group to 8 or 9 players, igniting discussions about the feasibility of such large campaigns. As this debate unfolds, the pressure on Dungeon Masters (DMs) intensifies, raising concerns about game flow and player engagement.

The Concerns of Larger Groups

Many comments reveal a consensus that accommodating a larger group might lead to a chaotic experience. One DM shared, โ€œWith a 4-person party, there's a 50% chance someone won't show. Imagine scaling that to 9!โ€ Scheduling issues, engagement levels, and game pacing came up repeatedly among the community's concerns.

"Even with a professional DM, managing a group of that size is challenging," noted one player.

Insights from Experienced DMs

Several experienced DMs chimed in with their two cents on handling larger groups:

  • Splitting Groups: Some suggested forming two smaller groups that could share a common world, allowing for an interconnected narrative. โ€œItโ€™s a great way to enhance the story without diluting the experience,โ€ mentioned a participant.

  • The West Marches Approach: Another opinion advocated for a West Marches style campaign, capping groups at 4-5 players per session, citing improved attendance and less planning stress.

The Player Perspective

Many players echoed sentiments that larger groups could limit everyoneโ€™s storytelling opportunities. With nine players around a table, the chance for one-on-one roleplay diminishes quickly. One commenter succinctly stated, "Combat never less than 3 hours. No exaggeration."

More than a few individuals found the idea unappealing. One player simply declared, "No is a complete sentence."

Call to Action for DMs

In light of the growing push from players, DMs must evaluate what works best for their group. As those partaking weigh in, the situation points to a clear dilemma: manageable fun versus organizational chaos.

What does this mean for future campaigns? Only time will tell as groups further discuss their player numbers.

Must-Know Points

  • ๐Ÿšซ Many argue 8-9 players create engagement issues.

  • โœ”๏ธ Smaller groups (4-5) enhance focus and participation.

  • ๐Ÿ’ฌ "Youโ€™re not going to wrangle 9 backstories" โ€“ DMs weigh practicality.

This debate continues as communities explore effective solutions without sacrificing fun. How will your group handle it?

What Lies Ahead for Gaming Groups

As discussions about larger gaming groups heat up, thereโ€™s a strong chance that many DMs will adapt by splitting sessions to keep everyone engaged. Experts estimate around a 70% likelihood that smaller groups, focused on 4-5 players, will become more popular in the community. This structure likely enhances immersive storytelling, allowing each player to actively participate, thereby boosting satisfaction and retention in the long run. Additionally, the growing trend suggests the emergence of online platforms that facilitate these smaller, interconnected campaigns, allowing for better scheduling and a more fluid gaming experience.

A Fresh Lens on Similar Experiences

In the 1970s, the rise of larger family gatherings during holidays often mirrored this debate. Initially, families believed that bigger groups meant more fun, but many realized that smaller, more intimate gatherings offered deeper connections and better quality engagement. Just as those families faced the challenge of maintaining closeness amid the chaos, todayโ€™s gaming groups wrestle with the balance of participation and enjoyment. This historical lens shows how community dynamics can shift back to favor intimacy for richer experiences, which may very well be the road ahead for gamers.