Edited By
Emily Johnson

A growing debate within gaming communities has emerged around whether guards can be placed in seated chair devices permanently. As players seek more aesthetic flexibility in their maps, questions arise about game mechanics and the limitations imposed by character devices.
Players are increasingly focused on the potential for more dynamic map aesthetics. The need for characters, particularly guards, to occupy chairs for realism has sparked conversations across various forums.
"Not to my knowledge, only a crouching sitting," noted one participant, illustrating a common viewpoint.
Limitations of Existing Devices
Many players pointed out that current character devices restrict how characters can sit. This leaves little room for creative adaptations.
Need for Custom Solutions
Comments indicate that creating custom elements could be vital. "Yeah, you gonna need UEFN for anything custom like that," suggests the move toward more advanced tools.
Aesthetics Matter
The desire for visually appealing maps is paramount. Users believe that having guards sit enhances map design and overall gameplay experience.
Through the discourse, responses lean towards resolving the challenge with both excitement and frustration. Players exhibit a mix of constructive feedback and dissatisfaction about current features limiting their creativity.
"This should be possible; it just takes the right tools!" comments a hopeful gamer.
๐น Players advocate for enhanced capabilities in character placements.
๐ธ A strong call for custom creation tools is evident.
โ "Aesthetics are everything in map design!" - Frequently echoed sentiment among participants.
While the issue is unresolved, the push for improved functionality in gaming continues to grow, reflecting a robust community eager for innovation in their gaming experiences.