Edited By
Nicolas Dubois

A peculiar issue has emerged in the GZDoom community where players find themselves trapped in a cycle between a normal game state and the Underhalls level. The recurring bug leaves many baffled, as they return to their starting point without any changes or progress.
As players explore, one noted, "I just return to the normal house, not the changed one." Gamers report trying several times but remain frustrated, forcing the community to seek answers.
This bug could be more of a misinterpretation than a technical glitch. Players are experiencing what some define as not finding the secrets of the house, suggesting exploration is key to advancing in the game.
Many believe it's about uncovering hidden elements rather than a software malfunction. One community member claimed, "Thatโs called 'you havenโt found the secrets of the house yet.'"
Users also pointed out the need for the correct game files, emphasizing the importance of using the right format. "You should be using the .pk3, not the .wad," warned another.
A common theme among comments mentioned the automatic resetting of the game, raising questions about the game's design. As one player put it, "When you start the level it always resets back to the very original state."
"While you are inside, look outside. And while you are outside, look in," suggested a user, showcasing community support.
The community appears divided but mostly neutral on the issue. While some gamers express frustration over the loop, others offer guidance and insights, highlighting a collaborative spirit.
๐ Exploration is crucial: Players are encouraged to fully explore the house to uncover secrets.
โ ๏ธ File format matters: Ensure game files are correct โ use .pk3 instead of .wad.
๐ Game mechanics discussed: The resetting state appears to be by design, not a bug.
As discussions continue within the forums, the community is hopeful for deeper insights into their gaming experience. What strategies will they employ next to break the cycle?