Edited By
Emma Collins

In the ongoing discussions among gamers, a debate has sparked regarding the melee mechanics of Hunters in Halo 3. Many players claim these formidable foes can hit them from unexpectedly long distances, posing the question: is this a design flaw or a challenge?
Players engaging with the game on Legendary difficulty have noticed that Hunters can inflict damage even when not in close proximity. One player pointed out, "It is REALLY FAR," emphasizing the frustration of being taken out without actual contact.
"Their strikes donโt even contact you, and they can still kill you. Itโs as if the air pressure from the hits is whatโs killing me," one player joked about the bizarre melee range.
The sentiment in forums varies widely, highlighting three primary themes:
Balance Concerns: A number of players see this melee mechanic as necessary for Hunters, given their otherwise perceived weakness on Legendary.
Weapon Effectiveness: Some gamers believe using specific weapons, like the plasma turret, can offer a tactical advantage against these enemies, despite the risk of their melee attacks.
Hitbox Issues: Comments reflect concern about the hitboxes in the game, with multiple players mentioning how the Hunters' melee range feels disproportionately large compared to their attack animation.
Many users shared their personal experiences battling Hunters:
**"Iโd say they need all the help they can get,