Edited By
Dominic Crown
A recent playthrough by a gamer has ignited discussion about character consistency in a popular game, particularly focusing on Hank and his rapid switch to support a violent android revolution. Fans express confusion over his reactions and motivations.
In the playthrough, the results of Hank's attitude appeared jarring. After witnessing a violent android revolt, rather than showing conflicted feelings, he surprisingly became an enthusiastic supporter of the cause. This led to a shift from ally to adversary in mere moments, raising eyebrows among gamers.
Responses from the community reveal themes of hypocrisy, conflicting character development, and frustrations over consistency.
Many players point out Hankโs apparent double standards.
"This same guy had no issue shooting Connor in the head but was quick to dehumanize him for shooting Chloe."
Some argue that his decisions and attitudes should shift based on Markusโ actions and the circumstances he encounters alongside Connor.
Players noted that Hankโs reactions should reflect the nuanced, emotional experiences of deviant androids. One user commented, "they can feel emotions, so why wouldnโt they want to be free?"
This suggests a desire for Hank's character to evolve alongside the story, rather than react uniformly regardless of choices.
Dialogue within the community raises a question: should we view Hank's decisions through the lens of different personality types based on story paths?
"I wonder if we should treat Hank's character as different 'Hanks,'" one participant commented.
Most comments reflect a mix of disappointment and confusion regarding Hankโs character dynamics. This inconsistency drives home the need for better depth in storytelling.
โณ Players feel Hank is inconsistent and hypocritical
โฝ Emotional responses of androids should influence Hank's views
โป "he acts and talks almost the same no matter how the story goes" - User's remark highlights disappointment
As the gaming community discusses these character dynamics, the conversation may lead to broader examination of storytelling techniques in video games. Can developers create more complex characters, or are they bound by narrative limitations? Only time will tell.