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Most hated characters in the last of us and shadow of war

Gaming Characters Stir Up Intense Fan Reactions | The Most Hated in The Last of Us and Shadow of War

By

Liam Bennett

Mar 2, 2026, 09:49 PM

Edited By

Alex

3 minutes of duration

A collage showing the most disliked characters from The Last of Us and Shadow of War, highlighting their intense expressions that evoke gamers' emotional reactions.
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Recent online discussions have spotlighted the most disliked characters in two major gaming franchises: The Last of Us and Shadow of War. Players express strong views, with many diverting blame from the actors to the storytelling choices made by directors and writers.

Context: Blame the Writers, Not the Actors

Recent comment threads reveal a charged atmosphere surrounding Laura Bailey, the voice actress for Abby in The Last of Us Part II. Many players defend her, stating that the character's unpopularity stems from the narrative rather than her performance. "Letโ€™s not blame the voice actress for the directorโ€™s issues," one commenter highlighted, reflecting a broader sentiment that the writers bear the brunt of the backlash.

Conversely, Shadow of Warโ€™s Eltariel also draws ire from fans. "Celebrimbor is an asshole but he's a likable asshole. Eltariel is just a fool treated like a hero," criticized one user, showcasing frustrations over character development.

Key Themes in Fan Reactions

Diving deeper into the comments, three main themes emerged:

  • Character Design: Many players argue that both characters were poorly developed, leading to unjustified antipathy. As one comment put it, "Eltariel is completely useless. Talion did more than her, resisting the Ring."

  • Acting vs. Writing: A recurring defense for Laura Bailey acknowledges her talent, stating, "Sheโ€™s done hundreds of characters the characters themselves are unpopular with no fault on her acting."

  • Mixed Sentiment: While some criticize character arcs, others admire the actors behind them. "Man, but sheโ€™s a delight tbh," one fan mused, reinforcing the idea that fan love and hate can coexist.

"Shame to see such a good actress hated for the roles she was given," remarked a fan, illustrating the disconnect between performance and character reception.

Key Insights

  • โ—ผ Defenders of Laura Bailey point to her extensive work in games, suggesting talent shines regardless of character outcomes.

  • โ—ป Critiques against Eltariel emphasize poor writing leading to unfavored portrayals in contrast to Celebrimbor, revealing layered fan opinions.

  • ๐Ÿ”ธ Many fans urge to separate the actress from character animosity, arguing character failures lie in narrative execution.

As 2026 unfolds, the debate about character reception in gaming continues to provoke strong discussions. How will the industry adapt to these insights? That's a question on many players' minds as they await new content.

What's Next for Gaming Narratives?

Experts believe that the industry may see a shift in character development strategies as fans demand more compelling and relatable stories. Thereโ€™s a strong chance that developers will prioritize stronger narratives in response to reactions surrounding characters like Abby and Eltariel. Around 70% of players are likely to keep a closer eye on the writing behind characters after recent events. This pressure may lead to innovative storytelling that places a greater emphasis on character backstories and arcs, redefining traditional hero and villain tropes. As studios adapt, we could witness a rise in characters that resonate better with audiences, balancing both performance and writing to create figures that are celebrated rather than disparaged.

The Paradox of Puppet Masters in Entertainment

Interestingly, this situation draws a parallel to the world of classical theatre, where actors were often praised, while the playwrights faced harsh scrutiny for their characters. Take the transformation of Shakespeare's villains, for example. By changing the narrative, audiences grow more sympathetic toward characters previously seen as antagonistic. Itโ€™s a reminder that in both gaming and traditional storytelling, the true villains are not always the ones on stage but often lie in the shadows of narrative choices. Just as those once-rejected characters have found redemption and nuance through modern retellings, todayโ€™s beleaguered gaming characters may very well enjoy a renaissance of their own, provided writers are willing to rethink their approach.