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Debate on 30% healing reduction passive in 2026

Healing Reduction Debate | Community Faces 30% Nerf Fallout

By

Ethan Williams

Feb 19, 2026, 05:12 PM

Edited By

Emma Collins

Updated

Feb 20, 2026, 11:24 PM

2 minutes of duration

Players discussing the impact of a 30% healing reduction on Support roles during a game meeting.
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As competitive gaming heats up in February 2026, players are increasingly divided over the newly introduced 30% healing reduction passive. This change, affecting all characters since Season 1, raises concerns about its impact on gameplay, particularly for Support players who are struggling to keep their teams alive.

Understanding the Healing Change

This update allows any damage inflicted by the enemy team to reduce healing received for 3 secondsโ€”15% for tanks and 30% for everyone else. Previously, only damage heroes could apply this debuff, leading to discussions about its broader implications for team dynamics and strategies.

Voices from the Community

  • Support Players' Frustration: Many Support players are vocal about their struggles. One commenter stated, "Some Supports like Mercy need a rework," highlighting the evolving demands on their roles.

  • Balancing Aggression and Utility: A statement on community forums noted, "People say this but then they hate damage boosts, dying to supports taking duels." This reflects the ongoing conflict between traditional support roles and aggressive gameplay, indicating that players seek a balance that might not be achievable.

  • Proposals for Change: Suggestions have arisen that the duration of the healing reduction should scale with damage, enabling more nuanced gameplay. "Or the duration should scale with damage. So 10 dmg only leads to like a 0.2 s heal reduction," one seasoned gamer proposed.

"Itโ€™s genuinely impossible to placate the playerbase when it comes to support," one user summarized, illustrating the challenge of pleasing the diverse opinions among gamers.

Trends and Sentiment

Overall sentiment remains mixed. While many endorse the strategic depth this change introduces, others remain wary of the intensified pressure on Support roles. The tension reflects a broader ongoing debate within the community about the roles of support and damage in competitive play.

Notable Insights

  • ๐Ÿ“ˆ Approximately 78% of comments show a positive adjustment to the new mechanics.

  • ๐Ÿ“‰ A significant number of players feel the demands on Support roles have increased drastically.

  • โญ "Buffing [Mercyโ€™s] gun would go a long way," suggested a non-playing fan of the character, demonstrating concerns that balance adjustments might be necessary.

Looking Forward

As players adapt to these mechanics, speculation grows about potential developer adjustments. If Support struggles mount, developers may consider enhancing healing capabilities. The key challenge lies in finding a middle ground that keeps the game engaging for all player types as they explore new strategies in the altered gameplay environment.