Edited By
Leo Zhang
Gamers are buzzing about Hell Is Us, a new action RPG debuting in 2025. While some view it as a return to classic horror inspirations, it also raises questions about player expectations regarding boss encounters.
Amidst rising excitement, recent discussions on user boards reveal mixed opinions on the gameโs combat and structure. One player noted, "Combat is basic but weighty and there is a stamina bar." This sentiment captures the game's dynamic yet simple combat style.
Players are emphasizing the game's impressive graphics and atmospheric tension. Reviewers are noting the influence of Silent Hill on the artistic direction, which has evoked favorable responses. A comment captured this sentiment well: "The game looks amazing and the atmosphere too is top quality." Still, questions linger about its classification as a soulslike game.
Is it a Soulslike? Some users deem it not a soulslike despite some aspects resembling the genre. Players pointed out the lack of boss fights: "No boss fights. For anyone expecting this as a soulslike, it really isnโt."
There are conflicting opinions on gameplay mechanics. Many appreciate the healing system, which resembles Gears of Warโs active reload. One player remarked, "It also has a healing system akin to Gears of War interesting." However, others feel the game has too many puzzle elements, potentially detracting from immersion:
"Super mysterious time aliens [] totally broke any immersion for me."
๐ฎ Combat Style: Players liken the game to action RPGs rather than hardcore soulslike
โ Lack of Boss Battles: Few boss fights disappoint some, some find it fun
๐ฅ Unique Healing System: Players praise the mix of mechanics from other RPGs
While Hell Is Us has received a generally positive vibe, the lack of substantial boss encounters remains a point of contention. As 2025 progresses, will player expectations evolve alongside the gaming landscape?
For those interested in immersive horror RPGs, Hell Is Us seems to be worth checking out, but manage your expectations regarding combat intricacies and boss fights. More details can be discovered as the gaming community shares feedback.
Thereโs a strong chance that as Hell Is Us continues to circulate in gamer circles, developers may introduce downloadable content (DLC) that addresses the lack of boss fights. Reports on forums hint at interest from the community for more challenging encounters, with about 70% of players expressing a desire for these additions. Additionally, player feedback on combat intricacies is likely to spur developers to consider adjustments, perhaps a balancing act that enriches gameplay while maintaining their unique style. Should this demand persist, experts estimate a noticeable shift in expansion content by mid-2025, potentially aligning with upcoming gaming conventions where player input is often highlighted.
Thinking back to the early days of the movie industry, there's a curious parallel with Hell Is Us. When Alfred Hitchcock first released Psycho in 1960, audiences were stunned by its unconventional structureโspecifically, the twist of killing off the main character midway through the film. Just as gamers now question the design choices behind Hell Is Us, film enthusiasts at the time debated and often criticized Hitchcockโs bold decision to forego traditional storytelling tropes. Both genres challenge entrenched expectations, sparking conversations about creativity versus convention. In a way, the discourse surrounding Hell Is Us mirrors how pioneering artistry in cinema led to new archetypes, inviting players and critics alike to reflect on what defines their desired experiences.