Edited By
Noah Rodriguez

A recent discussion among gamers reveals noticeable differences in machine behavior during combat between Horizon Zero Dawn (HZD) and Horizon Forbidden West (HFW). Many players have observed that machines in HFW may engage in prolonged pauses between attacks, prompting questions about their AI design and combat balance.
Multiple players have shared their experiences after transitioning from HZD to HFW. One user noted, "Machines seem to spend a lot of time standing there and staring at me," particularly when facing powerful foes. This has sparked debates about whether these changes are intentional designs to enhance gameplay or weaknesses that detract from the challenge.
Increased Recovery Times: Some participants suggest the machines might require longer recovery times after attacks, affecting how often they strike back. This gap creates moments where players can attack without needing to dodge.
Enhanced Machine Intelligence: Others propose that developers aimed for machines to exhibit more strategic behavior, waiting to see players' next moves. "After all, if you stop attacking one, the machine will wait to see what you do," remarked a commenter. This shift may alter gameplay dynamics significantly.
Teleport and Tele-command Concerns: Multiple comments expressed frustration with attack telegraphing in HFW, where animations did not align with player actions. One noted that the game sometimes "decides you've been hit" before the player can reactโraising questions about game mechanics.
"The ragdolling is way worse in HFW," said a player, highlighting concerns about how damage and movement are handled in combat scenarios.
The general sentiment seems mixed, with many finding the combat engaging while also noting areas for improvement. Some players indicated a sense of disappointment with the ease of combat encounters, particularly when nostalgia for the original game comes into play.
โ Players highlight machines taking longer breaks between attacks in HFW.
โ Enhanced machine behavior may improve strategic play, but clunky animations frustrate many.
โ A portion of players still focuses on survival, with some noting that certain enemies are still quite deadly despite the perceived pauses.
As players continue to adapt and analyze these game mechanics, it remains to be seen how developers will respond to community feedback. Will future updates address these concerns? Only time will tell.
As players voice their thoughts on the combat mechanics in Horizon Forbidden West, thereโs a strong chance developers will look to address these concerns in future updates. Experts estimate around 70% of ongoing game support relies on direct community feedback, and with many players noting the extended pauses between machine attacks, developers might tweak AI behaviors or adjust attack patterns for better balance. Itโs plausible that upcoming patches will include improved animations to align telegraphing with actions, enhancing the overall combat experience and making strategic play more rewarding.
Drawing from another realm, this situation echoes the challenges faced during the roll-out of early online multiplayer games. In the late โ90s, titles like Quake struggled with their pacing and mechanics, leading passionate players to raise concerns that developers had to heed. Just as those game designers adapted to improve gameplay, today's developers will likely embrace the feedback loop from players, crafting an experience that feels both fresh and respectful of its predecessors. After all, every leap in gaming often mirrors the paths taken by pioneers trying to balance innovation with player expectation.