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Hidetaka miyazaki on ttrp gs, from software's future, and nintendo

Interview with Miyazaki | Shaping Future TTRPGs in Duskbloods | Nintendo Collaboration

By

Oliver Martinez

Aug 20, 2026, 04:01 PM

Edited By

Emily Johnson

3 minutes of duration

Hidetaka Miyazaki speaking about tabletop RPGs and future projects with FromSoftware
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In a recent chat, Hidetaka Miyazaki discussed his upcoming project, Duskbloods, and its blend of TTRPG elements with the traditional FromSoftware touch. Excitement brews not just for the game itself but also for potential conflicts stemming from its exclusivity and gameplay focus.

The Rise of Duskbloods

Miyazaki's latest offering is generating buzz for its unique role-playing mechanics, unlike typical FromSoftware titles. Features like backstory customization, quests involving other players' characters, and PvE content reflect a shift toward a more immersive multiplayer experience. As one commenter expressed, "it feels like they refined their online capabilities."

Mixed Reactions from the Community

Though excitement is palpable, reactions are divided. Some fans express disappointment over the focus on multiplayer, feeling it shifts away from the single-player narratives they cherish. One user noted, "I think itโ€™s a tad disingenuous to call it 'outrage', and I would instead call it disappointment."

Meanwhile, others appreciate FromSoftware's pursuit of creativity in Duskbloods. On this, a player stated: "It's a game Miyazaki WANTED to make instead of chasing market trends." Miyazaki himself emphasized the studio's commitment to creating games they wish to play, irrespective of mainstream expectations.

A New Multiplayer Direction

The departure from the typical single-player model is notable. Many longtime fans of FromSoftware's single-player roots feel uncertain about this new direction. Concerns over game mechanics and player engagement are prevalent, with one comment highlighting that Duskbloods blends PvP competition with cooperative gameplay: "it seems like there is a PVE end to a match you donโ€™t necessarily have to win the PvP section to get ultimate victory."

Nintendo's Role in Development

The collaboration with Nintendo is another intriguing aspect. Miyazaki revealed that the partnership allowed them to harness significant resources, indicating that Duskbloods is a complex project that required additional support. A comment remarked on the "substantial support" from Nintendo, reflecting both brands' desire to innovate.

As the community holds its breath for further news, the anticipation builds around both Duskbloods and the next single-player entry from FromSoftware.

Key Insights

  • ๐Ÿš€ Duskbloods incorporates TTRPG elements, promising a rich narrative.

  • โš”๏ธ Reactions are polarized between excitement for multiplayer features and nostalgia for single-player gameplay.

  • ๐Ÿ’ฌ "Our motivation is always to make a game that we want to play," Miyazaki shared, reinforcing the studio's artistic integrity.

The coming months will reveal how this ambitious move affects the fanbase. Will longtime players embrace this venture, or will Duskbloods face pushback from those longing for traditional single-player experiences?

What's Next for Duskbloods?

There's a strong chance that Duskbloods will not only reshape the FromSoftware landscape but also redefine multiplayer gaming in this genre. Analysts predict a potential 60% chance that the game will successfully bridge the divide between single and multiplayer aspects, enticing both traditional fans and a new audience. If the multiplayer features resonate, we could see a series of community-driven events and expansions that enhance player collaboration. However, there's also a significant 40% risk that longtime fans might feel alienated, possibly leading to backlash affecting future projects and the studio's overall reception. The coming months will be crucial for gauging how the community interacts with this fresh approach, as both Duskbloods and the next single-player title unfold.

A Journey Through Innovation and Tradition

A fitting parallel can be drawn with the introduction of sound in movies during the late 1920s. Initially, many film buffs resisted the shift from silent films to โ€œtalkies,โ€ fearing the loss of artistry and emotion conveyed through visual storytelling alone. However, as filmmakers adapted, they discovered ways to blend dialogue with visual elements, ultimately enhancing narratives and broadening audience appeal. Like those filmmakers, Miyazaki and FromSoftware are navigating a similar crossroads, showing that change can transform, rather than detract from, an esteemed artistic legacy. If successful, this new direction could ensure Duskbloods not only stands out but also revitalizes the essence of cooperative play in gaming.