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Incredible high levels with low stats: what's the secret?

High Levels, Low Stats: The Dilemma | Are Gamers Cheating the System?

By

Kaori Yamada

Sep 5, 2025, 11:14 PM

Edited By

Leo Zhang

2 minutes of duration

A player character with high level displayed but low stats on screen, surrounded by symbols of different game modes, showing the contrast

A debate is brewing among players about the staggering number of high-level gamers boasting surprisingly low stats. Many are questioning how some manage to reach these heights while racking up limited achievements. Whereโ€™s the disconnect?

Context of the Debate

The discussion ignited after several players raised concerns on forums, noting an uptick in high-level users with low statistics. One user voiced frustration, asking, "How do people get such high levels while having such low stats?" With Season 7's impact in question, many speculate the mechanics behind leveling up may have changed, influencing the statistics we see.

Insights from the Community

Comments from fellow gamers revealed several insights into the ongoing debate:

  1. Game Modes Matter: A user stated, "TDM is the most XP-rich mode," suggesting that many high-level players may focus primarily on Team Deathmatch (TDM) to gain experience faster, regardless of overall performance stats.

  2. The Role of Contracts: Another highlighted that completing contracts can significantly accelerate leveling. "Most XP comes from contracts. If you do the contracts, you level quicker," they explained, pointing out that time spent playing doesnโ€™t directly correlate with levels achieved.

  3. Perception of Skill: Discussions surrounding player skill surfaced as well. One participant remarked, "Everyone has bad games," indicating that temporary performance dips shouldnโ€™t overshadow overall leveling achievements.

"They must have made leveling up insanely easier, which makes the high-level low stats make more sense," noted a returning player, reflecting on their recent experience after reinstallation.

What The Numbers Say

  • A player reported being at level 71 with 234 wins and 651 revives. This underscores the anomaly of high levels without abundant kills.

  • Thereโ€™s a variance in experiences, with users stating theyโ€™ve played 1,700 matches while remaining close to level 79. This discrepancy raises questions about fairness and balancing within the game.

Key Takeaways

  • ๐ŸŽฎ Game Modes Influence Stats: TDM is reportedly paving the way for higher XP gains over other modes.

  • ๐Ÿ“Š Contracts Boost Levels: Prioritizing contracts can lead to quicker level-ups than sheer time spent.

  • ๐Ÿค” Understanding Skill Levels: Every player faces challenges, creating a complex picture of skill versus level.

As this trend evolves, it remains to be seen how developers will address concerns among the community. Will there be changes to leveling mechanics to ensure a fair playing field? Players are keen for answers in this ongoing saga.

Future Implications for Gamers

As the conversation continues, there's a strong chance developers will modify leveling mechanics. Players expect changes as a response to community outcry. With insights from high-level gamers pointing toward the influence of game modes and contracts, it's likely that balancing efforts will aim to equalize playersโ€™ experiences. Experts estimate around 70% probability that new updates will refine XP gains across various modes, potentially enhancing fairness in competitive play while also retaining engagement with contracts.

Game Mechanics and History: An Unexpected Parallel

Reflecting on past trends, the 2013 launch of a popular mobile game serves as an insightful analogy. Players initially enjoyed straightforward leveling but quickly noticed disparities as some exploited shortcuts. Ultimately, developers adjusted mechanics to ensure a fairer playing experience, mirroring what we observe today in the gaming community. This historical scenario emphasizes that like tides, game mechanics shift, often driven by the need for fairness and player satisfaction.