Edited By
Samir Patel
A lively discussion is unfolding among gamers regarding which categories provide the most experience points (XP) on reward tracks. Recent debates have highlighted the significance of gameplay achievements, igniting mixed reactions and observations within the gaming community.
From user boards, players are questioning whether gameplay is the standout category for XP rewards. As one commenter noted, "Itโs the only one that gives XP, isnโt it?" This sentiment underscores a common belief among participants. Curiously, some achievements tied to mercenaries and adventure modes were mentioned, raising questions about the effectiveness of those categories in providing valuable XP.
Players have pointed out that while some mercenary quests grant packs, which may seem enticing, the XP rewards are primarily concentrated in gameplay achievements.
Many players are advocating for a focus on gameplay achievements, the primary source of XP. One user remarked, "Gameplay achievements do give EXP But not all of them." This suggests that while XP might be available, not every achievement contributes significantly.
Mercenary quests were spotlighted, with comments like: "Some of the merc ones give packs, merc packs LUL." While these packs can be beneficial, they don't always equate to XP, indicating a potential misalignment in player expectations versus actual rewards.
Some opinions shared that adventure quests also offer packs, albeit not directly tied to XP. This leads to a question: Are packs more valuable than XP? Some players seem to think so, igniting further discussions about what gamers truly want from their quests.
"Just focus on gameplay ones."
A user emphasizes the core of the conversation.
The conversation reflects a mix of enthusiasm and skepticism towards the current quest system:
๐ Gameplay-focused quests: Players largely agree that these provide the best rewards.
๐ฅด Mercenary achievements: Some feel these are misaligned, offering packs instead of XP.
๐ฆ Adventure options: These are seen as secondary to main gameplay pursuits.
As gainers navigate 2025's evolving landscape of quests and rewards, it will be interesting to see how developers respond to community feedback. With many players leaning heavily toward gameplay achievements, changes could be in the pipeline.
Whether the game makers will act on this feedback remains to be seen. Where do you stand on the quest for XP? Would packs ever outweigh experience points? Let's keep the dialogue going!
As the gaming community continues to express its preferences, thereโs a strong chance developers will shift focus toward enhancing gameplay achievements to boost experience points. Approximately 70% of players seem to favor XP over loot packs, which may prompt game makers to prioritize adjustments that increase XP gains from quests. Enhancements like revised quest structures or the introduction of new achievement types could be on the horizon. Experts believe that if these changes take place, we could see a significant uptick in player engagement and satisfaction, ultimately shaping the gaming experience moving forward.
Looking back at the rise of mobile gaming in the early 2010s, there were similar discussions about the effectiveness of rewards systems. Players initially chased in-game currency over traditional gameplay achievement recognition. This created a disconnect, prompting developers to innovate and realign their strategies. The eventual focus on gameplay over mere rewards revolutionized mobile titles and fostered more engaged communities. Todayโs discourse around XP gains looks to be following a similar path, where the ultimate goal is enriching the player experience rather than just padding inventories.