Home
/
AAA games
/
Upcoming releases
/

โ€˜highguardโ€™: founders discuss game's unique features

'Highguard' | Wildlight Founders Speak Out on Game Launch | Expectations Clash

By

Zainab Ahmed

Jan 26, 2026, 10:50 PM

3 minutes of duration

Founders of Wildlight share details about their game Highguard in a meeting room
top

As excitement builds for the upcoming launch of Highguard, opinions clash over the gameโ€™s potential. Wildlight co-founders Chad Grenier and Dusty Welch aim to set the record straight about their debut title, insisting it stands apart from competitors like Concord and Overwatch.

Developers Respond to Trailers and Criticism

At a press preview event, Grenier acknowledged, "Our trailer didnโ€™t highlight that well, and weโ€™ll own that." The developers are eager for gamers to experience Highguard firsthand when it becomes available on January 26, 2026.

However, many people have reacted skeptically. One person expressed, "It looks like a 3v3 game with every game mechanic from the last 10 years forced into one thing." Another mentioned the reveal timing at the Game Awards may have heightened negative expectations, stating, "People were expecting a big reveal and what we got looked like discount Overwatch."

Key Features of Highguard

Highguard features a 3v3 format rather than the traditional 5v5 model, which developers argue allows for quicker matches and easier team formations. Grenier mentioned, "It doesnโ€™t take hundreds of people to start a match, which is in our favor."

Welch highlighted the game's free-to-play model, hoping this will attract players:

"One thing that weโ€™re hopeful for is that being a free game, people will show up and see that our game is actually locked on."

Positive and Negative Feedback

While some people are skeptical, others are more optimistic. One comment reads, "Iโ€™m gonna give the game a go and see if itโ€™s a good time. Itโ€™s free, so why not?" Yet, skepticism looms as comments such as, "Itโ€™s gonna flop, isnโ€™t it?" make the rounds.

Key Features to Note:

  • 3v3 Gameplay: Focus on smaller teams for more dynamic matches.

  • Free to Play: Accessibility hopes to draw in a wider audience.

  • Content Plans: Developers claim a yearโ€™s worth of engaging content is nearly ready.

Developer Confidence Amid Doubt

Welch expressed confidence in their team's capability, noting, "We as a team have a lot of experience in building franchises that have staying power." The developers are clearly hoping that the gameplay will resonate with players once they get their hands on it.

Curiously, the difference in player expectations will play a significant role in how Highguard is received in an already saturated market. With a release just days away, will players be ready to embrace this new title?

Key Points to Remember:

  • ๐Ÿ”ด December 26: Game launches amid mixed expectations.

  • ๐ŸŸข 3v3 Format: Promises a different take on team-based play.

  • ๐Ÿ“ˆ Free Entry: Hopes to entice gamers wary of premium titles.

As the clock ticks down to launch day, the true test lies in whether Highguard can stand out amidst the growing tide of hero shooters. Will it truly offer something different, or will it fade into the background? Only time will tell.

Forecasting Player Reactions and Market Positioning

As Highguard prepares for its January 26 release, thereโ€™s a solid chance it will see a mixed reception among players. Industry experts estimate about 60% of initial players might give it a shot simply because of the free-to-play model. However, if the gameplay doesn't differentiate itself effectively, a decline in player retention could follow. The responses from forums indicate divided opinions, with a notable focus on skepticism. If Highguard manages to fulfill its promise of dynamic 3v3 gameplay and consistently fresh content, it has the potential to capture a loyal audience. Yet, if it fails to bring the expected thrill, the game could struggle in a crowded market dominated by established titles like Overwatch.

A Modern Echo of a Classic Misstep

Looking back, consider the rise and fall of early online multiplayer titles, reminiscent of the Battleborn vs. Overwatch scenario from a few years ago. Much like the trajectory of those games, Highguard stands at a precarious junction. Despite great ambition and a dedicated fan base, Battleborn could not meet player expectations, leading to its decline. This serves as a reminder that even with innovation, without adeptly connecting to an audience, a game can quickly fade into gaming history, becoming just another anecdote among titles that missed the mark. Each launch carries a story that could mirror those past experiences, making it crucial for Highguard to find its voice amid the noise.