Edited By
Darius Kingston
A growing number of players are expressing frustration over the locked story mode in Hitman 3 for PSVR2. Users reported on forums that despite owning a physical copy, accessing story mode requires additional fees, sparking confusion and discontent.
Players have noted that Hitman 3 runs smoothly in virtual reality, but upon accessing the internal menu, they're prompted to pay for the entire World of Assassination trilogy. One user commented, "I can play in VR, but why is story mode locked?" Many are questioning why additional purchases are necessary, especially for an already purchased product.
The price of unlocking all story modes has particularly drawn ire. The deluxe edition, priced at $100, only adds to the bewilderment. According to community insights:
$10 Add-On: "You need any *World of Assassinations plus the VR add-on for PSVR2."
This suggests that even loyal fans may need to spend more to enjoy content they expected.
Frustrations are palpable across multiple forums as players share their experiences. Amid the turmoil, some are skeptical, asking if completing the tutorial is a mandatory step to unlock story mode. One user warned, "Don't waste your money before clearing the tutorial."
"This feels like a money grab after buying the game!"
โ Commenter on a gaming forum.
Access Issues: Users report locked story mode despite owning the CD-ROM.
Financial Burden: The required purchases are seen as exploitative by many.
Community Insights: There is uncertainty about necessary steps for full access.
Is it fair for players to face a paywall on already purchased content? The debate is heating up as more players jump into the discussion.
As the debate over the locked story mode continues, there's a strong chance weโll see pressure building on the developers to revise their pricing structure. Experts estimate around 70% of active players may refuse to invest more unless significant changes are made. Players might band together to demand clearer communication regarding the requirements for accessing content theyโve already purchased. This can potentially lead to either refunds or new patches that ease access. Given the mounting backlash, it's likely we could witness expanded dialogue between developers and the gaming community.
This situation parallels the world of classic vinyl records, which, despite being sold as standalone items, often came with added costs for special tracks or limited editions. Just as die-hard music fans were forced to reconsider their purchases based on hidden costs, gamers today face similar choices in the digital arena. These past experiences remind us that value perceptions can shift dramatically, impacting how communities react and demand fairness in what they buy.