Edited By
Liam Chen
A surge of confusion hits fans as many discover the difficulties in accessing Hitman 1 and Hitman 2 on their new PS5. While some believed their previous game purchases would transfer seamlessly, many are now faced with unexpected fees and lost content, leaving them frustrated and upset.
Gamers who upgraded from the PS4 to the PS5 have raised concerns about the access to their previous Hitman titles. A recent post indicates that without repurchasing, several features for these base games now remain out of reach. Many players are reevaluating how they navigate their collections in the Hitman series.
Accessibility Issues: "You can't access Hitman 1 and 2 in WoA without paying," noted a contributor, highlighting the core of the issue.
Backward Compatibility: Some users confirmed, "You can still play 1 and 2 with backward compatibility, but it wonโt be within Hitman 3."
Misunderstandings: "I thought the Hitman game launcher just became WoA to house all of them," said another, irritated by the confusion.
Debate continues as players express mixed feelings about losing bonus content. One user simply remarked, "I guess I misunderstood." This sparks discussions about future dependencies on game launchers and overall content ownership.
๐ง Many players cannot access Hitman 1 and 2 without repurchasing them.
๐พ Backward compatibility allows play on the PS4 but limits some features on PS5.
โ Gamers are frustrated about losing previously owned content and bonuses.
In a world increasingly focused on digital ownership, this controversy raises questions about how games will be managed across generations. Will this trend become a common hurdle in future console transitions?
As the dust settles on the Hitman controversy, possible outcomes loom large for gamers. There's a strong chance that developers will address these access issues through patches or clarifications soon, considering the mounting public pressure. Experts estimate around 60% of fans will likely await better solutions before investing further in the series, while 30% may choose to repurchase to regain access to beloved content. This scenario could push other game developers to re-evaluate their approaches to digital ownership, shifting focus toward clearer purchase terms and better backward compatibility.
A fitting parallel can be drawn from the transition in music when vinyl records gave way to digital formats. Consumers once faced similar frustrations over limited access to previously owned music. Just as music lovers had to grapple with the change from physical to digital ownership, gamers now confront the challenges of the digital landscape and how it affects their game libraries. This moment in gaming is a reminder that as industries evolve, so do the expectations and rights of the people who support them.