Edited By
Noah Rodriguez

Gamers are keenly dissecting Hitman: World of Assassination, raising questions around its side missions and various game modes. With a blend of new content and returning favorites, many players are finding the range of options both exciting and confusing.
After completing the main story, players voiced their concerns regarding the myriad of side missions. Major categories include:
Seven Deadly Sins Special Assignments
Patient Zero Bonus Missions
Sarajevo Six
Commenters express varied opinions. One noted, โThey are extra missions without any connection to the main story.โ Another remarked on the Seven Deadly Sins, saying itโs โquite unlike the main game, and hard.โ Experienced players suggest some missions can be straightforward.
On the game mode front, various options await players, including:
Contracts
Freelancer
Arcade
Sniper Assassin
Opinions highlight the uniqueness of each mode. โFreelancer is a rogue-like mode where you collect gear and complete campaigns with complications,โ said a keen observer. Another player commented, "Sniper Assassin is completely different gameplay you sit in one spot and only use a sniper."
Feedback reflects a clash of sentiments toward the additional content. Some find enjoyment in replaying the missions, while others feel certain expansions lack depth. Notably, Arcade mode has drawn mixed reactions. One user claimed it combines elusive targets with escalation challenges, offering a refreshing twist for seasoned players.
โIf you enjoy them, play them. If you donโt, donโt,โ a user stated, embodying the prevailing attitude towards the side missions.
โ๏ธ The Seven Deadly Sins and Sarajevo Six missions received mixed reviews, often feeling disconnected from the main game.
๐ Contracts is praised for customizability, allowing players to design their own missions.
๐ฏ Arcade mode combines elusive targets with new challenges, generating both excitement and frustration within the player community.
In this vibrant gaming landscape, there's always something new to explore. With the mixed responses on additional content, how will IO Interactive adapt to player feedback? Only time will tell.