
A struggling gamedev reaches out to forums, contemplating their future after their horror games, Brews & Blood and Pet Cam, fail to make an impact on Steam. Disappointing sales and unclear feedback lead the creator to seek advice on how to move forward.
Frustrated with the lukewarm reception, the developer also offered free keys for their games, hoping feedback would clarify shortcomings. However, confusion remains as to what specifically went wrong, with some commenters pointing to presentation as a significant issue.
Emphasis on Presentation: Several commenters highlighted the need for more engaging trailers. One remarked, "You need the juice in your trailer. People will be okay with the slow burn if they feel thereโs something exciting to look forward to."
Language and Clarity: Recognizing that English may be the creator's second language, a commenter suggested seeking help for grammar checks to enhance communication. This, they argued, ties into how effectively the game is presented.
Generating Interest: Community members emphasized marketing strategies, with several urging a better representation of gameplay to spark interest. One pointed out, "Youโre not going to sell people on your game by showing boring images."
"Before people can play and leave feedback, you have to generate interest."
Despite the criticisms, support remains for the developer. Some gamers are still willing to give the games a try, viewing the feedback as an opportunity for growth. A quote echoing this sentiment stated, "Take the criticism but not to heart. You'll thank yourself later."
๐ Community feedback highlights the importance of presentation and marketing.
๐ Criticism targeted at unclear game trailers and promotional materials.
๐ฌ Encouragement to enhance language clarity for better communication.
As this gamedev navigates through challenging waters, thereโs a prevailing hope that taking a step back might ignite new creativity and direction for future projects. Will the support from the community help guide their next steps? Only time will tell.