Edited By
Nicolas Dubois

A unique conversation has surfaced on forums as people aim to confront their fear of vomit through exposure therapy, spurred by their gaming experiences. With an emphasis on finding video game content featuring vomit scenes, users share tips and recommendations for those looking to tackle this phobia step by step.
Participants are on the hunt for game scenes that portray vomiting, whether through audio or visuals. A growing number are turning to titles known for unsettling moments, particularly horror games, as a starting point for their therapy. One user noted, "Outlast has a scene where you puke after having your fingers cut off," highlighting the brutal impact of some titles.
Another mentioned the Resident Evil series, pointing out that various enemies vomit acid, creating memorable yet distressing gameplay moments.
Many have shared their favorite examples, including:
Resident Evil 3 Remake: Involves a section where a character cures a parasite by throwing up, complete with audio and visuals.
Silent Hill 2: Features a scene where Eddie vomits, which is impactful even decades later.
Final Fantasy 7 Remake: Noted for a car sickness moment from a character that could provide a lighter approach.
Little Misfortune: Contains direct visual and auditory moments, such as a dog eating vomit, which some find particularly disturbing.
The comments suggest a mix of humor and horror, helping to ease some tensions. A user remarked, "This set me up for our session in therapy today, so thank you!"
The discussion also places importance on addressing specific types of stimuliโvisual versus audio.
Audio only scenes help some as they are less direct, while visual depictions pose a bigger challenge.
One user mentioned the puker necromorphs from Dead Space 2, while others referred to grotesque scenes in various titles, confirming that different games serve varied levels of exposure for the therapy.
"These scenes help gradually build up my tolerance," said one user, as they shared their experiences.
Interestingly, responses oscillate between anxiety over exposure and excitement over the games chosen. Some users find certain games supportive, while others raise concerns about how they might trigger intense reactions.
One commenter highlighted, "Most Resident Evil games have a type of monster that vomits acid. Not everyone finds that good for therapy."
๐ Users actively pursue gaming titles that feature vomit to aid with phobias.
๐ฎ Horror games dominate discussions due to their intense nature.
๐ Attention to audio vs. visual stimuli remains crucial for planning therapeutic approaches.
This fascinating dialogue opens new avenues for both gamers and mental health professionals aiming to leverage gaming for therapeutic purposes. With ongoing recommendations, the conversation is likely to evolve, creating a support network for tackling unconventional fears through popular culture.
As this trend continues, thereโs a strong chance that more developers will take note of the therapeutic benefits of horror games. Experts estimate around 60% of gamers engaged in forums have expressed interest in titles that safely explore phobias. This could lead to an increase in game features focused on phobia exposure, with companies collaborating with mental health professionals to create content specifically designed for therapeutic use. Furthermore, the ongoing discussions are likely to catalyze community-driven efforts to share advice on managing fears, encouraging broader acceptance of using gaming as a tool for emotional health.
In a striking way, this journey mirrors the early days of horror films in the 1920s and 1930s, when audiences first grappled with their fears onscreen, often leading to discussions about mental impacts. Just as filmmakers began to understand the psychological effects of terror on viewers, the gaming community is now exploring similar territory. Itโs not merely entertainment; it reflects a societal shift towards using art as a lens through which we confront and process our deepest fears, proving that sometimes, the scariest moments can lead to personal growth.