Home
/
Gaming news
/
Industry trends
/

How gamers calculate play time across platforms

Gamers Voice Concerns | Time Tracking Methodologies Spark Debate

By

Carlos Mendoza

May 15, 2025, 08:10 PM

Edited By

Dominic Crown

Updated

May 15, 2025, 09:46 PM

2 minutes of duration

A gamer sitting at a desk, looking at multiple screens with gaming stats and timers displayed, reflecting on gameplay hours across various platforms.

A growing coalition of gamers is raising questions about how platforms calculate playtime. Recent discussions on forums showcase confusion over time tracking, particularly with games like Rocket League, leading to ongoing debates about what truly counts as playtime.

Clarity Needed on Playtime

Gamers are voicing frustrations about discrepancies in their reported hours. A player stated, "I have 3411 hours on PS5, but much is probably AFK time." Another chimed in with a conflicting perspective: "I check on Epic Games Launcher, I have 1000 hours currently." This inconsistency highlights doubts about how platforms differentiate between active gameplay and idle moments.

The Role of AFK Hours

A significant number of players suspect their AFK hours may be skewing their total playtime, causing misunderstandings about actual engagement. Comments include:

  • "Some players are reporting huge AFK numbers. What gets you to 2000 AFK hours?"

  • "I put an antenna on from day one and kept it for every single car. It counts in matches and free play."

These voices underscore the concern that many players feel confused about their numbers. One user warned, "It feels inaccurate when I know I've put in way more time."

Training Hours: The Unaccounted Playtime

Training hours become a sticking point in discussions about total playtime. Players are saying:

  • "Rocket League doesnโ€™t track training hours, only match time."

  • "I've been playing since 2016, and I believe I have much more than what's recorded."

Players are frustrated that extensive training sessions, even if beneficial to their skills, arenโ€™t reflected in their profiles. โ€œWhile every minute in training counts for improvement,โ€ noted one user, โ€œthe numbers do not reflect that.โ€

Impact of Ownership Changes

Some gamers express discontent over data loss stemming from Epic Gamesโ€™ acquisition of Rocket League. Comments reveal such frustrations:

  • "When Epic took over, my hours got erased. Iโ€™m sure they were closer to 90 days than 32."

This issue of lost tracking data resonates deeply within the community, as gamers feel their hard-earned stats have vanished.

Key Insights from Community Feedback

  • โ–ฝ Players have highlighted concerns over inflated AFK hours affecting totals.

  • โš ๏ธ Discrepancies due to platform tracking methods create confusion on time played.

  • ๐Ÿ” Reports of significant data loss after ownership shifts add to frustration.

As gamers demand transparency, will platforms adapt their tracking systems? Future adjustments might include more accurate tracking that distinguishes between gameplay types, enhanced by machine learning. Such changes could lead to more detailed breakdowns of gameplay, providing players with a clearer picture of their gaming commitment.

Historical Context of User Discrepancies

Interestingly, the current state of playtime tracking echoes issues faced during the NFL's early online ticket sales. As discrepancies arose between reported sales and actual attendance, the NFL standardized practices to enhance accountability. Similarly, gaming platforms may be urged to refine their methods to meet player expectations.