
A growing number of players are pushing back against combat targeting controls in a popular martial arts game. Frustrations soared on forums recently as gamers reported difficulties in locking onto enemies during critical encounters, igniting heated discussions about game mechanics and player expectations.
Players report instances where their character targets foes outside of designated areas. One frustrated player claimed,
"I was trying to push away the enemies in the ring, and my Sifu keeps targeting the ones that are outside of it!"
This angst underscores prevalent concerns about the targeting system.
Recent commentary from forums adds new perspectives:
Directional Inputs: Many gamers emphasized the need to direct attack inputs toward the specific enemy. One noted,
"You need to MOVE IN the direction of the enemies to fight them."
Camera Issues: Players have pointed out that while the game lacks a hard lock-on feature like in soulslike titles, it can be tricky when an enemy is nearby. As one player put it,
"Sometimes, the game can lock onto them instead of your real target."
Combat Comparison: There are references to older games. One player stated,
"Itโs funny seeing people struggle since it was the norm with action games like God of War."
Though frustrations dominate, a segment of players continues adapting, highlighting the mixed experiences within the community. Some users prefer a more manual approach, stating that turning to the target increases accuracy.
๐ฉ Attack inputs must align with enemy direction.
๐ The absence of a fixed lock-on feature has created confusion.
๐ฎ Learning from past games could improve target engagement.
As gamers continue to navigate these challenges, the question remains: will developers respond and refine the targeting mechanics? Stay tuned for further updates.