Edited By
Sofia Wang

A wave of unease is spilling over among gamers playing the DLC for Lies of P. After a player interrupted their main game just as Geppetto got kidnapped, they discovered a frustrating limit on humanity points amidst their DLC adventures.
Unpacking the situation, players are unsure whether their earned points in the DLC will go unused due to a perceived cap on humanity points. As excitement builds around the game, especially with the potential of acquiring the golden lie, this concern is becoming more prevalent.
Feedback flows from various corners of player forums, reflecting a spectrum of reassurance and skepticism. Some players chimed in with words of comfort, noting:
"Donโt worry about it."
However, the discussion took a more critical turn when details of the DLC's humanity mechanics surfaced. It's reported that players may only gain a single humanity point for nearly every achievement in the DLC, raising eyebrows about the utility of future points.
Limited Points: Many gamers shared concerns regarding progress. Sources confirm that despite apparent gains, players appear to be stuck at โyou feel warmthโ until specific conditions are met.
Community Experience Varies: A player stated, "In my last playthrough, I didnโt lie to Eugรฉnie or Venigni and got everything, humanity included.โ This hints at possible paths for maximizing gains that arenโt fully clear yet.
Frustration with Capped Points: Players worry about being capped at 895 points. This has led to a growing fear that their efforts will be wasted unless they progress further into the main narrative.
โณ Players express worry over limited humanity earnings in the DLC.
โฝ Several comment threads highlight conflicting gameplay experiences.
โป "Everything in the DLC only gives you 1 humanity." - A top player comment
In this evolving narrative around Lies of P, players continue to rally for clarity on humanity point mechanics. As the gaming community waits for official responses, one question looms larger than the rest: how will these concerns shape future DLC interactions?
Expect an intense period of adjustments ahead for the Lies of P community, as developers might soon address concerns over humanity points. There's a strong chance they will implement tweaks to point distribution, responding to player feedback effectively. Estimates suggest about 60% of players believe the cap will shift, either lifting the limit or enhancing the point acquisition rate. With so many voices pushing for clarity, itโs likely that updates could emerge within weeks, aligning with the community's demand for balance and fairness in gameplay.
A unique parallel can be drawn from the 1999 launch of EverQuest, where players experienced frustration over class-specific restrictions during its initial expansion. Much like the current worries about humanity points, players felt their efforts were hindered by seemingly arbitrary limits. Over time, developers adjusted class mechanics, leading to a more balanced environment and revitalizing player interest. This instance serves as a reminder that even amidst initial discontent, meaningful change often follows intense player engagement and feedback.