Edited By
Liam Chen

A group of players is sounding off on the latest changes to the final climax mission, raising questions about the new hunter mask's accessibility. While some are hitting the challenge, others are left wondering about the odd decision to lock this mask behind a specific difficulty in year 6 of the game.
The recent revelation that hunters appear in the final climax mission has sparked debate. Initially sought after by many, the new hunter mask is only available on Master difficulty. Some players find this choice baffling, as it marks the first time a mask has been tied to a specific difficulty level after so many years of game updates. One comment noted, "What an odd choice to make that change in year 6."
Attaining the mask has become even trickier, as it is a random drop. One player expressed concern about this, stating, "Iโm sure that was not intended, or at least, I hope not." This element of randomness adds yet another layer of challenge for players seeking this exclusive item.
Different opinions are emerging about these gameplay changes:
Some players are opting to tackle the challenge with less hardcore characters. One noted, "Wonโt do this with my Hardcore agent but with my softy instead. Looks sharp though.โ
A few voices have indicated a desire to wait for potential game adjustments before attempting to earn the mask, citing issues with how the drop rate is currently set up.
Interestingly, another player clarified, "Mask only rewarded to whoever kills the hunter supposedly according to another post." This aspect has prompted further discussion on fairness in gameplay.
The overall sentiment surrounding the new hunter mask seems mixed. While many celebrate the challenge and exclusivity, others express frustration over the randomness of the drop rate and the requirement for high difficulty gameplay.
Key Highlights:
โฝ The mask is locked behind Master difficulty, a first in six years.
โ๏ธ It features a random drop rate, raising questions among players.
๐ฌ "This is the first mask that is locked behind a difficulty."
As players navigate the new challenges in the mission, reactions will likely continue to evolve. Will further changes follow as the community pushes for adjustments? Only time will tell.
As players continue to grapple with the new mask's requirements, thereโs a strong possibility that game developers may adjust the drop rates or modify the difficulty balance in response to community feedback. These changes could be implemented in future patches, potentially within the next few weeks, as developers strive to maintain player engagement. Experts estimate around a 70% chance that tweaks will occur, considering the mixed reactions. Alternatively, the game might introduce new content that offers similar rewards, appealing to both hardcore players and those seeking a more accessible path to exclusivity.
In the fast food industry, we saw similar tension unfold when a major chain introduced a limited-time burger, driving customers wild yet leaving many disappointed due to its scarcity. The hype created around that exclusive menu item drew in huge crowds, but it ultimately sparked debates about fairness in access and the frustrations of loyal customers who couldn't snag one. Just like the new hunter mask, the unexpected decision then reshaped customer expectations and brand loyalty. In both instances, the allure of exclusivity can lead to frustration, sparking a collective discussion about value and accessibility in gaming and beyond.