In a strategic release, Hyperkin has launched the Competitor, a controller modeled after the DualSense, targeting Xbox Series players. The announcement has ignited a spirited debate on controller aesthetics and ergonomics, with mixed reactions shaping the conversation.
Hyperkin, known for its nostalgic gaming devices like the Duke and S Pads, ventures into new territory with the Competitor. This design aims to attract PS5 fans while igniting a lively discussion among experienced gamers.
Responses reveal three main themes in the community's feedback:
Ergonomics and Comfort: The symmetrical layout faces significant backlash. "Every third-party controller for PS5 that doesnโt feature the awful stick layout lacks haptic feedback," noted one player. Another added, "The DualSense makes my hands cramp. No thanks."
Preference for Layout: Some users express disappointment in the symmetrical design. A commenter stated, "Those garbage symmetrical analog sticksโฆ Iโll skip on this one." In contrast, another pointed out that they enjoy the PS layout, stating, "I play with the 'legacy sticks' control option in FPS."
Calls for Collaboration: Many fans believe that if both Microsoft and Sony created variant controllers, it could benefit all players. "If they offer both options, I would have bought a PlayStation 5 already," expressed one gamer, echoing a desire for more choice.
The reception of the Competitor showcases differing perspectives. Some users criticize the symmetrical sticks as non-ergonomic, saying it feels awkward. Others argue for the merit of various preferences, emphasizing that comfort ultimately depends on individual taste.
One user expressed, "Really disheartening that so many people condemn the symmetrical layoutโฆ itโs all just preferences." However, another remained firm saying of the DualSense, "Itโs the least comfortable controller I ever owned."
โ๏ธ The Competitor's symmetrical design has polarized the community.
๐ Many gamers favor asymmetrical controllers, citing comfort and usability as primary concerns.
๐ฆ Thereโs a collective desire for design modifications that cater to diverse preferences in the gaming community.
As Hyperkin prepares for the launch, voices from the gaming world are louder than ever. The feedback may motivate the company to consider redesigning elements to satisfy a wider audience. Time will tell if the Competitor can balance both comfort and performance, or if it will face continued scrutiny from players seeking ergonomic improvement.
"I infinitely prefer every older PS controller and every Xbox controller over this design."
As discussions progress, one question lingers: will Hyperkin adapt to the critical feedback, or will it stick with its current design?