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Is the future of doom and quake at risk with staff exodus?

Doom and Quake Facing Crisis | Nearly Half of id Software Workforce Departed

By

Naomi Kwon

Jul 8, 2026, 09:57 PM

Edited By

Tanya Melton

3 minutes of duration

A group of video game developers packing their belongings, showing concern for the future of Doom and Quake, with game posters in the background.
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A wave of layoffs has hit id Software, with nearly 50% of its employees leaving the studio. This development raises serious concerns about the future of beloved franchises like Doom and Quake amid criticism of management by gamers and industry insiders alike.

The Fallout From Layoffs

Many people have expressed shock at id Software's drastic cuts. Adam "Syncerror" Pyle was a key figure behind Quake Champions. One user noted, "ID had basically 1 guy maintaining Quake Champions now it has been unplugged."

Critics argue that these layoffs signal a loss of direction for a studio that has historically delivered hits. "How does the franchise that put out Doom 2016 get such treatment?" asked one commentator. The sentiment is clear: the community is worried.

Community Reactions

The comments reveal a mix of anger and disillusionment among the fandom:

  • Franchise's Future: Concerns over the viability of both Doom and Quake are at the forefront. "Guess thatโ€™s definitely not happening now," said one user referring to rumored new releases.

  • Corporate Criticism: Many pointed fingers at Microsoft for its handling of the studio. A user exclaimed, "Microslop at it again, never seen a talented studio they couldnโ€™t destroy."

  • Market Realities: Thereโ€™s acknowledgment that the gaming industry values profit over creative quality. "Itโ€™s literally not about how good a game is," commented a person on the financial pressures impacting studios.

What's Next for id Software?

As id Software restructures, the outlook seems bleak for new titles. The layoffs leave the community pondering who will carry the legacy of Doom and Quake forward. "At this point, the game industry needs another crash," suggested a frustrated commenter.

Many are left wondering if any future projects will live up to the standards set by previous releases.

"At least executives will get fat checks in the process," lamented one user, criticizing the priorities of the management team.

Key Points

  • ๐Ÿ“‰ Nearly 50% of id Software staff have departed.

  • โš ๏ธ Concerns rise over the future of Doom and Quake franchises.

  • ๐Ÿ’” Community commentary reflects outrage and skepticism toward Microsoftโ€™s management style.

In these uncertain times, the fate of iconic gaming titles rests in the hands of a drastically reshaped studio environment. Will Doom and Quake rise anew, or have they met their end in corporate turmoil?

Crystal Ball Gaze into Doom's Fate

There's a strong chance that id Software will struggle to release new titles in the near future, as the recent layoffs have stripped away much of its creative talent. With nearly half the workforce gone, experts estimate that the studio may take at least a couple of years to regroup and reestablish its foundational strengths. The uncertainty surrounding franchise leadership could lead to further delays in development. Gamers may see a shift to remastered versions of older titles in an effort to maintain engagement while hoping the studio can reclaim its former glory. Simultaneously, thereโ€™s a possibility of external studios taking on the task of revitalizing these franchises, though trust from the community will be hard to regain.

When Titans Become Ghosts

This situation echoes the decline of once-lauded institutions such as the Pontiac brand in the automotive industry. Famous for their powerful vehicles, Pontiac faced a rapid downfall as economic pressures forced a re-evaluation of production. What began as strategic cuts soon spiraled into disarray, leading to a stunted legacy that fans still long for today. Just as Pontiac enthusiasts reminisced about the golden era of muscle cars, gamers now find themselves grappling with the haunting absence of innovation from favorites like Doom and Quake, leading to questions about what truly defines a legendary brand in times of distress.