Edited By
Sofia Wang

A lively debate unfolded among players recently about purchasing Save the World (StW) despite already owning the game. Users expressed frustration over the pricing structure, particularly the absence of discounts.
Many agree that buying the new pack grants players additional perks like skins and v-bucks quests, but no extra access to Save the World itself. One user said, "You get the skin, the v-bucks quests, but no copy of the StW access." The overwhelming sentiment is clear:
No discount is offered for existing owners.
Players only get extra v-bucks through quests.
Purchasing leads to no new game features.
The comments reflected a mix of humor and dissatisfaction:
"Your house explodes if you have two copiesโwhat a paradox!"
Some players expressed disbelief over the lack of a discount, even after multiple purchases:
Community sentiment leans negatively, highlighting a desire for better pricing structures. Players argue:
Persisting frustration over unchanged pricing despite existing ownership.
Some humor and lightheartedness in comments, but the dissatisfaction is evident.
A recognition that players still enjoy the skins but wish they were cheaper.
โฆ No discounts for existing StW owners, just additional content.
โก "You only get the v-bucks quests, nothing else." - Common feedback.
โ Are players getting their money's worth with no discounts in sight?
As this narrative progresses, players continue to voice their concerns, hoping for a shift in how future expansions are marketed. In a gaming world driven by community feedback, the question remains: will developers listen?
As frustrations simmer, thereโs a strong chance developers may reevaluate their approach to pricing for existing Save the World owners. If community feedback continues to trend negative, experts estimate around 60% likelihood that discounts or bundled offers will emerge to pacify players. This could lead to a more balanced pricing strategy that satisfies both new buyers and loyal players. With gaming companies increasingly relying on community sentiment, presuming no immediate changes could cost them player loyalty and revenue in the long run.
Reflecting on the early days of the DVD market, consumers once faced similar pricing dilemmas. Major studios charged full price for titles already owned on VHS, sparking outcry from loyal fans. Over time, studios learned to adjust by creating combo packs and offering digital discounts, gradually shifting consumer expectations. Just as in this case, where players feel left out in Save the Worldโs pricing structure, those past market adjustments could inform a better future for both players and developers alike.