Home
/
Gaming news
/
Upcoming game announcements
/

Is base building key in modern rts games like tempest rising?

Base Building in RTS Games | Nostalgia vs. Modernization

By

Carlos Mendoza

Apr 26, 2025, 11:56 PM

2 minutes of duration

A player constructs a base in a modern RTS game, showcasing various buildings and resources. The scene illustrates both traditional and new gameplay elements.
popular

A surge of real-time strategy (RTS) games is taking the stage, with titles like Tempest Rising aiming to breathe new life into the classic mechanics of base building and resource management. This revival sparks a debate among gamers about the role of base building in the genre.

The Classic Formula Under Attack

Many long-time gamers cherish the traditional aspects of RTS, notably base building. Tempest Rising seeks to harness that nostalgia, mirroring beloved classics like Command and Conquer and Age of Empires. Some fans argue that without base building, the tactical depth of these games diminishes. One commenter stated, "I prefer the process of building a base from nothing; it's a huge payoff at mission end.โ€

However, a different perspective is emerging. A number of upcoming titles, like Warno and Broken Arrow, suggest a shift away from building-centric gameplay. These games emphasize direct combat strategy, which some players find more engaging than traditional base management.

Diverging Opinions from Players

The discussion reveals two distinct camps among gamers regarding their preferences in RTS gameplay:

  • Base Building Enthusiasts: Many still love the charm of creating and managing a base. Players lament that in many RTS games, base construction often feels irrelevant due to rapid aggressor strategies. One user echoed this frustration, saying, "Iโ€™m all happy building my base but 10 minutes in, Iโ€™m already getting totally messed up by aggressors.โ€

  • Combat-Driven Gamers: Others express excitement for titles without base mechanics. They believe that in-game action should take precedence over resource allocation. World In Conflict, praised for its campaign, received notable mentions for its focus on combat rather than base setup.

The need for a balanced approach in RTS games has never been clearer. A player suggested, "It's best when there are options for both types.โ€

Key Points from the Discussion

  • Nostalgic Appeal: Many players still long for the traditional base building experience.

  • Tactical Shift: Upcoming games favoring combat over base management are gaining traction.

  • Need for Variety: Comments indicate a desire for RTS games that offer both building and battle options.

Final Thoughts

Amidst these discussions, the real question is whether future RTS titles will cater to the traditional base building fans or those seeking a more combat-focused experience. Stay tuned as the RTS genre evolves.