Edited By
Emma Collins

A growing number of players are talking about standout weapon stats in a recent gameplay discussion. Some speculate about changes in experience points attributed to weapon handling, while others slam the skill levels of certain players.
Players noticed a shift in how weapons earn experience. It seems simply holding a weapon no longer grants XP. One player pointed out that only damage, knocks, or kills now count, leading to questions about different play styles in the game.
Weapon Leveling Mechanics: One comment stresses,
"Just holding a weapon doesnโt grant weapon XP like it used to."
This has raised eyebrows about the new mechanics in play.
Performance Critiques: Several comments have critiqued players who focus on passive gameplay. One user remarked,
"Heโs the TM8 thatโs always sitting back while the rest of the team fights."
This sentiment reflects a divide in player preferences between aggressive and passive strategies.
Badge Goals: The conversation highlighted the importance of badges, with comments on players needing to complete challenges.
"The Charge Rifle badge isnโt as flashymeaning he hasnโt completed the mastery challenge."
The tone of comments around this discussion appears mixed. While some are excited about the stats, others express skepticism or disappointment regarding gameplay styles. Users are especially critical of those who avoid frontline combat.
๐ XP Changes: New mechanics lead to only damage/knocks/kills counting for weapon XP.
๐ Passive Gameplay: "Heโs always sitting back while the rest of the team fights" - showcases frustration at play style.
๐๏ธ Badge Importance: Completing challenges remains a significant driver among competitive players.