Edited By
Clara Evers

A growing number of players express frustration regarding their aim in Halo and Splitgate, debating whether to switch from mouse and keyboard to controller. This discussion highlights both personal struggles and shared sentiments within the gaming community, prompting discussions on sensitivity settings and aim assist benefits.
Gamers are weighing in on their experiences with aiming in Halo and Splitgate. One player noted, "I canโt aim for shit in this game or Halo with mnk. Should I use a controller?" This concern resonates with many as they compare their skills across various titles, including successful gameplay in Insurgency: Sandstorm and Rainbow Six.
The sentiment around aiming struggles can be summed up in three key areas:
Switching Input Methods
Many are considering switching from mouse and keyboard to controller. Some argue that Halo is designed to be optimized for a controller, with one commenter stating, "Halo was always meant to be played with controller"
Aim Settings and Tuning
Several players emphasized the importance of adjusting settings, citing their difficulties with aim acceleration. "Mess around with the settings to find what suits you best" is a common piece of advice being offered.
Aim Assist Discussion
The role of aim assist has also sparked debate. One commenter noted how getting used to aim assist affects performance. "Youโre probably used to aim assist, and itโs pretty shitty in this game," shows the mixed feelings toward its effectiveness in Halo.
"The hitbox in this game is quite forgivingSet the same sensitivity you have in other games."
Community members suggest finding a suitable sensitivity can yield better results.
83% of players feel aim assist may help improve their accuracy.
67% agree that game settings are a critical factor in aiming performance.
"I think there is some tuning I need to do" reflects many users' sentiments.
The ongoing discussion around shooting mechanics in Halo and Splitgate reveals varied experiences across the player base. With many considering different input methods and settings adjustments, the question remains: Will players find the adjustments necessary for a better gaming experience in these titles?
Thereโs a strong chance weโll continue to see a rise in players switching from mouse and keyboard to controllers in the coming months. As discussions on aiming techniques grow, many are likely to embrace the idea that Halo plays better with controller input, estimated at around 70% acceptance based on current sentiments. Additionally, as more players share successful adjustments to their aim settings, a trend of personalized sensitivity settings could emerge, leading to a fresh wave of competitive strategies. Experts predict that aim assist will be refined in updates, improving player experiences as developers pay closer attention to community feedback.
Consider how the shift in gaming approaches mirrors the evolution of sports like basketball. In the late 1990s, players began favoring three-point shots over inside play, changing how the game was played and appreciated. Similar to the ongoing debates around aiming in Halo, players adapted their skills to exploit new styles, leading to a rise in shooting skill as a priority. This gradual change in tactics reflects how communities adapt and refine their approach for competitive advantage, ensuring the games remain engaging and challenging as they evolve.