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Calls for improved quest variety in gaming

Players Demand More Diverse Quests in Gaming | Frustration Grows Over Quest Duplication

By

Maya Thompson

Dec 25, 2025, 07:03 PM

Edited By

Sofia Wang

2 minutes of duration

A group of gamers chatting about their frustrations with repetitive quests in a lively gaming forum
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A wave of discontent is washing over the gaming community regarding repetitive quest structures. Many gamers express frustration, highlighting limitations with current offerings focused mainly on Poseidon and Cabrakan. Critics are calling for more variety akin to those seen in trading card games (TCGs).

Quest Fatigue: Users Speak Out

Gamers note that the existing quests lack innovation, with many stating there are only six available to choose from. One commenter remarked, "Yeah, the quests are really repetitive. What are there, like 6 total?" Users emphasized the need for better selections rather than the same kill or seek commands.

The Loss of Diversity

Participants are also lamenting the removal of varied pantheon quests, which previously allowed for a broader range of characters and play styles. One community member questioned, "I donโ€™t understand why they removed the pantheon ones. You had a wide range of picks while also having an incentive to try something new." This loss is perceived as a setback for those wanting to engage with different characters.

Discrepancies in Quest Progression

Some players raised issues about the functionality of moves that previously didnโ€™t count toward quest goals. โ€œI know Baronโ€™s ult used to not count toward the quest. Did that get fixed at some point?โ€ raises a pertinent question about the consistency of quest criteria, causing additional frustration among gamers.

"Who cares about quest?" - A notable comment dismisses the issue, reflecting a segment of the community that seems indifferent or frustrated by ongoing debates.

Key Takeaways:

  • ๐Ÿ“‰ Frustration levels are high over limited quest variety.

  • ๐Ÿ”„ Calls for rotational quests similar to TCGs are gaining momentum.

  • ๐Ÿ“Š The removal of pantheon quests is seen as a loss for gameplay diversity.

While sentiment is mixed, one truth remains clear: players desire a more dynamic gaming experience. Important questions linger about the future of quest design. Will developers heed these calls for change?

Eyes on the Quest Design Horizon

As players continue to push for change, developers may start re-evaluating their approach to quest design. There's a solid chance that future updates will incorporate rotating quests similar to those found in trading card games. Experts estimate around a 60% probability that studios will introduce new quest types within the year, as they aim to both retain existing players and attract new ones. This shift could also lead to the reintroduction of diverse pantheon quests, enhancing gameplay depth and variety. Developers will likely find that responding to player feedback isnโ€™t just beneficial but essential in staying competitive in the fast-paced gaming landscape.

A Historical Lens on Player Whims

Looking back at the evolution of consumer tastes in entertainment, one might liken the current quest frustrations to the early days of reality television. When producers recognized their viewers' craving for novelty, they began to experiment with fresh formats and better engagement strategies, rapidly transforming a niche genre into a mainstream powerhouse. Just as reality TV evolved to meet audience desires for variety and authenticity, the gaming industry may find itself reshaping its quest structures to reflect the changing preferences of its community. In this way, what seems like a minor complaint today could herald significant innovation tomorrow.